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Flames of War – East of Bastogne (Scenario 2)

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I’m looking forward to game two of this mini campaign. The last game was somewhat of a stalemate with the Germans slowly pushing the American paratroopers back towards Bizory. That game was set on the evening of the 20th December 1944. This game is set at daybreak early on the following day.

TERRAIN
This scenario uses the Fighting Winter Battles rules (P.244 of Hardback Rulebook). It should have several forested areas (at least in the defenders deployment area) and some snow drifts/muddy areas with roads running through. Some buildings on the edge of Bizory (along the Bizory-Foy road) should also be included.

SCENARIO
This scenario is based on Hasty Assault (P.18 of Das Book) with one additional Mission Special Rule: Dawn Attack (P.7 of Das Book). The American player is automatically the defender.

I’ll play this on Monday and do a Battle Report at some stage during the week.

Owen

Flames of War – East of Bastogne

Some games revolve around a single dice role. This was one of those games. After writing this scenario I stumbled upon an excellent blog post about the fighting of the Second Battalion 501st PIR at Bizory, Belgium in December 1944 and January 1945. I decided to base the game on the events of the 20th December 1944 when a mechanised German force, supported by heavy armour, smashed into the defenders of Fox company. The map below is from that blogpost and it shows an area to the east of Bastogne.

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As you can see Fox Company was positioned just north of Bizory and suffered the brunt of the German assault. In ou 1250pt game I commanded the US Paratrooper force that was made up of three plattons of Paratroopers and a single platoon of PIR Engineers. Pádraic’s had a Gepanzerte Panzergrenadier force with two mechanised platoons supported by three Panzer IV Hs and three StUGs. As we were playing the No Retreat mission I had to keep two platoons in reserve and one in ambush, meaning I started the game with just one platoon on the board. The German’s had the benefit of a Preliminary Bombardment (which effects platoons on the board and those in ambush), but was mostly ineffective.

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Once the artillery died down the sound of German engines could be heard approaching from the east. Above is the sight my sole platoon had as the remained in a copse of wood protecting an objective. The German vehicles were hampered slightly by the snowy conditions and the poor light, but they trundled forward at a steady pace. I sprung my ambush of PIR Engineers on the right flank, inflicting significant damage to one of the Grenadier platoons, but ultimately the ambushers fled back to the edge of Bizory (depicted by a few buildings and a small intersection in the road).

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Quite quickly my Paratroopers in the wood (augmented with the Company Commander, 2iC and two additional bazookas) were facing the bulk of the German force. The all attacked and initially pushed the Paratroopers back out of the wood. On the right the under strength Grenadiers kept pushing towards the Engineers, ultimately wiping them out and taking up position on the edge of the town.

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The counter attack around the objective was quite successful, destroying three Panzers and killing one or two Grenadier teams. Their success was short lived and the platoon fled as the Germans pressed their assault. The sole survivor did manage to evade the pursuing enemy.

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With both forces down a platoon one of my reserve PIR platoons moved to assault the Grenadiers (and Company Commander) who had occupied the edge of town. The German’s hit them with a withering hail of fire, but failed to halt the assault. The PIR proved too strong for their enemy and destroyed them.

As Pádraic would start this turn in possession of an objective all he had to do was pass that Company Morale check. This tight game was going to come down to whether he could roll 4+ on a D6. He rolled six and the Germans won the encounter. At this point in the game we had forgotten an important rule – forces that have their Company Commander destroyed can’t pass a Company Morale check. Doesn’t really matter as it was an excellent game. I seem to enjoy Flames of War whether I win or lose!

Until next time,

Owen

More Puppet Wars Models

I’m really enjoying painting these now. Here’s the Convict Gunslinger, Lady J and a Silurid.

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Owen

Flames of War – A Battle of the Bulge Scenario

General Bradley welcomed the idea of a German counterattack as an opportunity to deal a severe blow their ability to defend their homeland. In December 1944 Hitler launched his last offensive, but it was more than Bradley or anyone else expected. Four German armies converged on the densely wooded Ardennes, which at the time only had four American divisions stationed there. Control of the roads was going to crucial to effectively move through this area. As a significant crossroads, the previously unheard of town of Bastogne became the centre of military and media attention. Eisenhower rushed the under strength XVIII Corp, including the 101st and 82nd to the area.

This scenario is set on the evening of the 20th December 1944 when the Panzer Lehr infantry supported by Panthers clashed with the 501st east of Bastogne between Mont and Bizory. The Germans bombarded the entire length of the 501st line before the assault began at 19:00.

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TERRAIN
This scenario uses the Fighting Winter Battles rules (P.244 of Hardback Rulebook). It should have several forested areas (at least in the defenders deployment area) and some snow drifts/muddy areas with roads running through.

SCENARIO
This scenario is based on No Retreat (P.13 of Das Book) with two additional Mission Special Rules: Night Fighting Rules (P.7 of Das Book) and Preliminary Bombardment (P.218 of Hardback Rulebook). The American player is automatically the defender.

I’ll play this on Tuesday and do a Battle Report.

Owen

Mariner Heavy Warjack: Work in Progress

Okay – here’s another work-in-progress shot of my mercenaries. The Mariner has been on the painting table for about a week and a half at this stage, so you can see that progress is slow. It’s coming together nicely with only the grey areas and detailing to do. It shouldn’t take much to finish it.

I’ve nothing assembled, but I think I might tackle some more characters/solos next. I’m waiting for bases (Victorian Sewers!) from BattleCry Miniatures, a new Dublin-based company. They’re in production at the moment.

Owen

First models for Puppet Wars

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I’ve enjoyed painting these. The colours are so bright and vibrant, it makes a real change from how I usually paint. These are five of the ‘demo’ models used in the intro games described in the Pattern Book.

From top to bottom, left to right – Seamus, Ronin, Rotten Belle, Punk Zombie and Razorworm.

Until next time,

Owen

Kallus vs Mortenebra (50pts) – Narrative Battle Report

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Kallus had flawless eyesight. He was sure he was the first of his army to spot the mechanika abominations across the other side of the burning village. Even the eyeless beasts under his command had not perceived the rapid advance of the Cryxian helljacks yet. Kallus had not spotted what was commanding them, but there were few of the undead elite capable of effectively control so many ‘jacks. He counted at least four heavies and three light ‘jacks. He would need to show control his own beasts and troops as forcefully if he was to win the day.

The pace of the helljacks was stunning. The legend that is Deathjack slammed into a Nephilim Soldier he sent forward to intercept it. The beast was devoured body and soul, fueling Deathjack’s seemingly boundless rage. Kallus commanded the Warmongers and his Carnivean to shore up the right flank. A Harrower hurtled into a group of Legionnaires on his left and carved through four of them before he even had a chance to react. He focussed everything on the left flank to destroying it. As he did Deathjack plowed forward into the Ravagore. It smashed aside several Legionnaires along its path, Incubi instantly exploding from their flesh. The abomination struck home with unerring accuracy, but failed to fell the beast. Kallus again had to focus all of his energies on his left flank if it wasn’t going to falter. He commanded everything he had to attack Deathjack, bolstered his own power and charged into the fray. Deathjack seemed to phase between the real world and some other plane. Several of Kallus’ blows failed to meet his target. Things were not faring much better on the right. He was struggling to control the Carnivean and the Warmonger numbers had been depleted.

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Deathjack was quick to retaliate, striking down the Ravagore, a Foresaken and a Shredder in a whirlwind of violence. Kallus redoubled his efforts as his army began to dwindle. He swung again and again at Deathjack and a Slayer which had arrived. Again he failed to connect with his targets. The combined blows of Deathjack and the Slayer wore him down, until his armour failed, he fell to the ground and the world went black.

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This was a fun game, but I barely got into the fight. I overstretched on my right flank and my dice failed on the left flank. That said Peter played well and got several ‘jacks on top of my army early. Had I been able to connect with Deathjack and deal even semi-respectable damage I may have been in with a chance, but it wasn’t to be. That said, one of my Warmongers on the right flank managed to charge Mortenebra reducing her to just three boxes. The Deathstalker had just missed her too, so a flukey win could have been mine! Peter suggested I write this battle report as -

Today I hid behind a shed for ages until I got bored and decided to try hitting Deathjack. That didn’t go too well and a Slayer snuck up destroyed my shell. Could’ve been worse though, at least I didn’t get corroded to death like that Ogryn!

Until next time,

Owen

Malifaux: Angel of Justice (Video and Photos)

I really enjoyed working on this model. I first came up with the idea around the time of GenCon 2011 when Wyrd had their online sale (I picked up the alternative sculpt of Lady Justice and the Dead Justice crew). I’m really happy with how it turned out. The base was pretty easy to build and the simple conversion work on Lady J. came together well. Thankfully I can just about sculpt a bit of hair with green stuff! Anyway, here is a video and a few photos -

Until next time,

Owen

Second-hand Artillery

I love the painting element of this hobby and the idea of buying models that have already been painting generally doesn’t appeal to me. My FLGS (Gamers World) buys and sells second-hand models and recently there was some German WWII pieces. They were painted in DAK colours, but the paint job (certainly the uniforms) was pretty close to my own scheme, so I decided to pick them up. There were four 10.5cm guns and two 88s on scenic bases. I got them for €15 which was a very good deal.


When I got home I touched up the paint on the models, by changing the helmet colour, washing the sandbags and changing the base colours. They are now ready to add some much needed artillery support to my German forces. A quick blast of matt spray and they’ll be perfect.

10.5cm Guns


88s

Until next time,

Owen

Malifaux: Angel of Justice (WIP; Video)

Thought I’d share a little something I’ve been working on over Christmas -

I like the concept of the Lady Justice Avatar, but not the model. The pose looks awkward. However, the battle between Ram and Crow is pretty cool. I tried to capture that in my conversion. I’m looking forward to painting it now. I just need to get some German artillery finished first!

Until next time,

Owen