Posted in May 20, 2013 ¬ 21:45h.Owen

This is the final game in the campaign Phil and I have been playing based on the excellent campaign rules in Wyrd Chronicles 5. After three games so far there is nothing to choose between us – we are on the same number of game wins and we are even on VPs! I’ve really enjoyed the games so far – my crew has remained very stable, as despite picking up some injuries early on, they have all survived to this final game. With the announcement of M2E I can’t see myself playing many more games of version 1.5. After this game I plan to finish out the ‘Other White Meat’ campaign Peter and I started before Christmas. Then that’s it for the current version of Malifaux… anyway, on with the game.
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Posted in May 15, 2013 ¬ 12:00h.Owen

I had great fun playing in Operation Sealion last year. Starting on June 16th and running for 6 weeks the guys at WWPD (in cooperation with Battlefront) will be running a global Flames of War campaign based on Operation Overlord.
I’m looking forward to it,
Owen
Posted in May 9, 2013 ¬ 17:04h.Owen
I had my first opportunity to play this game last Friday and what a fun game it is. The idea is relatively simple – players are trying to complete connections between different stations and get points for the length of track they lay. This is done by playing a number of cards of a the same colour as the track between the stations. Players are trying to complete ‘tickets’ as well by connecting distant stations. By doing this you get additional points, which are only totted up at the end of the game. On each turn a player can either draw cards, play cards (and place trains) or pickup new tickets.

There were four of us playing and at the end I managed to narrowly win with 101 points (I played black). If you get a chance to play it I’d definitely recommend it.
Until next time,
Owen
Posted in May 1, 2013 ¬ 16:16h.Owen

Game 3 of our campaign was again a 30ss affair and as you can see from the Turn 7 screenshot, it turned out to be quite a bloodbath. We used the same crews as the last game, but for this game Phil was down a Punk Zombie due to injury. I’m really enjoying the campaign rules – they’re very characterful and produce some weird and wacky side results. I plan to do a fluffy write up when the campaign is finished, but I’ll need to think how to thread all of the games together… anyway, here’s Game 3.
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Posted in April 30, 2013 ¬ 19:53h.Owen

… will be released in October with early release at Gencon. Public beta starting the end of May.
Gremlins become a full faction, new stat cards and Henchmen turned into Masters …
Excited!
Owen
Posted in April 27, 2013 ¬ 20:37h.Owen
A game plan, eh? It’s hard to predict how any game of Warmachine/Hordes will go, but it’s always worthwhile having a game plan. This plan should be pretty concrete in terms of how your force deploys and how you’d like the first turn will go down. There are some variables, specifically exceptional ranged threats in the opposing force or really awkward/opportunistic terrain, but in general you have the most control over your army in the first turn of the game. Here’s the kind of scribble I produce for most of my armies. You may also have a plan for what components of your army are best suited to deal with what types of threats and you may have idea for how you think your army may win the game. For now I’ll concentrate on Deployment and Turn 1.

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Posted in April 23, 2013 ¬ 22:43h.Owen
A while ago I posted about some Neglected Toys (Warcasters and Warlocks) that were gathering dust. With the beginners tournament coming up I decided it was time to bring some of those toys out to play, so I rolled on the D10 chart and here’s what I got. The first list is reserved for veteran players I might face, and een then it’d only be if I thought I really needed it. The second list looks like it’ll be much more fun, so I hope to use it most. Anyway here’s the first list -
Lylyth, Shadow of Everblight (*5pts)
- Ravagore (10pts)
- Ravagore (10pts)
Blighted Nyss Striders (Leader and 5 Grunts) (6pts)
Blighted Nyss Shepherd (1pts)
1 Spell Martyr (1pts)
Succubus (2pts)
This Lylyth2 list is both naughty and one dimensional – it’s also reserved for veterans. It’s all about the over the top shooting. Lylyth2 has only 5 Fury, so the Succubus and Shepherd are there to help out. The Succubus will be up keeping either Shadow Pack or Pin Cushion (hopefully not – the target should be dead!). The Ravagore are there as one of the best shooting ‘beasts in the game and under her feat they are taking two shots each at a range of 18″. The Striders are there to either shoot, or if needs be slow down an advancing unit. They’re DEF 15 and can be a pain to deal with. Lylyth herself can bring a lot of ranged death, with up to four shots on a regular turn (more under the feat!). The Spell Martyr is there to stick Pin Cushion from further back or to run in to contest a flag/zone. This list will struggle in most scenario situations.
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Posted in April 22, 2013 ¬ 21:43h.Owen
In this post I talk about the last of the four scenarios that may be used in the upcoming Steamroller 2013 tournament.
Process of Elimination
Disclaimer: You probably get it at this stage, but this is not a substitute for reading the scenario and SR2013 document!
Brief: Two rectangular zones, each with an enemy Monolith in the center. Destroy the Monoliths then control/dominate the zones to win!

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Posted in April 16, 2013 ¬ 16:51h.Owen
Over the last couple of posts I’ve talked about Incursion and Close Quarters. This time out I talk about Destruction, which is a scenario I have mixed feelings about…
Destruction
Disclaimer: As before, this is not a substitute for reading the scenario and SR2013 document!
Brief: A rectangular zone cornered by Monoliths. Control the zone and destroy Monoliths to win!

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Posted in April 13, 2013 ¬ 13:09h.Owen
This is a brief report for Game 2 in our campaign. When we kicked it off we were using the playtest version of the Malifaux campaign rules which have since been officially released in Wyrd Chronicles 5 (PDF). I recommend checking them out as this is a very fun way to play Malifaux. It’s a natural storytelling game anyway – the campaign rules just give it more substance.
Game 2 was again a 30ss affair with the same crews as the last game, but this time the crews had injuries and upgrades that were gained during Game 1. Since the campaign rules are official I can go into more details on those injuries.
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