We originally planned for this league to last 12 weeks, but it true piratical fashion we’re mixing things up. The league will now finish at the end of week nine – that’s right – just two more weeks of carnage! We’re going to ensure there is a lot of destruction as on top of the previous ways to score there are now in game RAMPAGES (yes it should be capitalised!). These are borrowed from Summer Rampage –
- Hit ’Em Again (1 league pt) – This rampage is triggered when a warjack/warbeast destroys three or more enemy models with a single power attack and/or collateral damage from that power attack. When this rampage is used, this warjack/warbeast can immediately charge an enemy model without spending focus or being forced and gains boosted melee attack rolls this turn. The warjack/warbeast can charge without spending focus or being forced the rest of the game.
- Kill the Head (1 league pt) – This rampage is triggered when a single warjack/warbeast destroys two or more character models in a single game. When this rampage is used, this warjack/warbeast immediately makes a full advance. Then this warjack gains up to 3 focus points, or this warbeast discards up to 3 fury points.
- Mayhem (1 league pt) – This rampage is triggered when a warjack/warbeast destroys five or more enemy models during a single activation. This model can make one additional melee attack with each of its melee weapons each activation (including this one) for the rest of the game.
- Tag Team (2 league pts) – When an enemy warjack/warbeast is destroyed by a friendly warjack/warbeast while in a headlock/weapon lock from another friendly warjack/warbeast, the warjack/warbeast making the lock and the one that destroyed the locked foe both gain an additional activation at the end of the turn. During the additional activation, the warjacks/warbeasts gain boosted attack and damage rolls.
Rampages are maneuvers that can be utilized by a warjack or warbeast during a game. A player can use one rampage per turn. Rampages are limited bounties and are scored once. When a model triggers a rampage, its controller can choose whether to use the rampage. If a model triggers multiple rampages, its controller decides which rampage to use for the turn.
These RAMPAGES have both an in game benefit and score you an extra league point or two. This should throw a bit of mayhem into the mix. Let’s see how much carnage your ‘jacks and ‘beasts can cause now!