Phil and I are about to kick off another ANNIHILATION campaign on VASSAL and we thought it’d be a bit of fun to have a couple of small games as a prelude to the campaign. We didn’t really want any warcasters involved as such powerful characters can overwhelm a small military action. We decided we’d try out ‘Journeyman’ warcasters for Khador and the Protectorate of Menoth to lead our respective forces. In order to keep things simple we kept the basic stats, rules and cost of the Cygnar Journeyman Warcaster (P.121 of Prime MkII) as our basis, but decided to replace the spells.
The Khadoran military is a rigid and disciplined organisation where men and women of the Empire fight side-by-side with brutal Warjacks. The stresses of battle can lead to the manifestation of arcane ability. This is a frightening experience as the soldier temporarily takes control of a marshalled ‘jack or finds energy shooting from their fingertips. The Khadoran command is quick to identify such individuals and place them in the care of the Greylords Covenant for their initial training.
The Khadorans do not believe in wasting resources on those unworthy, so trainee warcasters often find themselves on the frontline in command of an obsolete or barely functioning ‘jack early in their training. If they survive their arcane and military training continues.
|Iron Flesh||2||6||–||–||Yes||No||Target friendly warrior model/unit gains +3 DEF but suffers –1 SPD.|
|Razor Wind||2||10||–||11||No||Yes||A blade of wind slices through the target model.|
Chosen of Menoth
Despite its small population the Protectorate of Menoth has a surprisingly large number of skilled warcasters. This is due to several reasons – meditative prayer often unlocks latent talents, a large proportion of the populace serves in the military at some stage (thus bringing them into proximity of Warjacks) and an ever vigilant priesthood keeping a watchful eye for any signs of arcane power.
Those to whom Menoth has given this gift are immediately separated from their former lives and placed into a strict regime of martial and spiritual training. Only the strongest of these worthy are chosen to command the valuable Warjacks. If they survive the perils of combat it is a sign that the Creator has marked them for a destiny of distinction.
|Defender’s Ward||2||6||–||–||Yes||No||Target friendly Faction model/unit gains +2 DEF and ARM.|
|Immolation||2||8||–||12||No||Yes||Immolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.|
Basically, that’s one offensive and one defensive spell each – the same as the Cygnar version. We went with spells that are represented in the respective factions.
Let me know what you think.