From the last post we learned two things – I can’t play Hordes (certainly not using the delicate warlocks) and I can write a lot of Hordes Theory. Now it’s time to go from talking to doing. I have a game later this evening and I’m making up the army list. Saeryn will be my warlock, but what else should be in the army?
I think she can support beasts quite well and I’m considering bringing two heavies. I own a Carnivean and an Angelius so I’ll include them. The Carnivean is a beat stick that would be a great target for Respawn. The Angelius really benefits from Saeryn’s feat as it can fly over intervening models, ignoring free strikes, to get at a targe behind. I’ve always had a soft spot for the Nephilim Soldier (I think it’s a fantastic sculpt). It is quite a mundane beast now, but Reach on it’s weapon and Flight make it useful in a similar manner to the Angelius. For the beasts I’ll round things out with the Shredder. Saeryn has +2 DEF on ranged attacks. Throw in Tenacity (the Shredder’s animus) and she’s effectively DEF 19.
Now I’d like a bit of support for my beasts. The Shepherd is an obvious choice as she effectively allows a longer strike range for the beasts. I can run the Shepherd up just before the Angelius dives in for an assassination. This allows me to ensure it can be forced even outside of Saeryn’s control area.
The Feralgeist is another nice option. Between it and Respawn my opponents will be sick of killing (and re-killing) my heavy beasts!
Saeryn doesn’t directly buff her units, so the first unit I selected was one that buffs her – the Swamp Gobber Bellows Crew. The concealing cloud can either completely hide Saeryn or at least give her an additional +2 DEF. With the buffs discussed above that leaves a fantastic DEF 21!
For Leigon units I went with the Striders, as they can be quite disruptive, and the Legionnaires. Defensive line makes the Legionnaires slightly more survivable and I plan to use them as a cheap tarpit. Warmongers may be a better option, but I’d need to find an extra point somewhere.
Anyway, enough talk. Here is the list –
- Saeryn, Omen of Everblight
- Nephilim Soldier
- Blighted Nyss Legionnaires (Leader and 5 Grunts)
- Blighted Nyss Striders (Leader and 5 Grunts)
- Swamp Gobber Bellows Crew (Leader and 1 Grunt)
- Blighted Nyss Shepherd
I’m limiting myself to using models I have painted. Dropping either the Feralgeist or Gobbers and the unit of Legionnaires would allow me to add a minimum unit of Warmongers. Maybe I’ll try that next time.
PLAYING THIS LIST
The VASSAL screen shot above gives an idea of the setup. The Stirders will try to cause a nuisance on whatever flank has terrain for them to hide in. The Legionnaires are tasked with keeping up with the army and providing some kind of speed bump. Saeryn will cast Banishing Ward on herself and Respawn on the Carnivean. She is going to have to keep pace with the army so that her support spells can be effective. The Carnivean and Angelius will run up with the Feralgeist in relatively close pursuit Remember it can take over a dead beast within 8″, so it doesn’t need to be too close. The Shepherd wil be screened by the Nephilim soldier and the soldier will primarily be a speed bump on the right flank. The Angelius is set up for the assassination run, which the Shepherd may need to support. Massacre is a useful animus for it to have cast on it.
Anyway, I’m playing later, but you know what they say about best laid plans!