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	<title>Wargames @ farfaraway.org &#187; Hordes</title>
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	<link>http://www.farfaraway.org/blog</link>
	<description>Warmachine, Hordes, Warhammer, Flames of War, etc.</description>
	<lastBuildDate>Mon, 26 Jul 2010 21:53:10 +0000</lastBuildDate>
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		<title>Warpwolf, Wolfen, Warpwolf?</title>
		<link>http://www.farfaraway.org/blog/2010/07/21/warpwolf-wolfen-warpwolf/</link>
		<comments>http://www.farfaraway.org/blog/2010/07/21/warpwolf-wolfen-warpwolf/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 21:35:34 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Circle Orboros]]></category>
		<category><![CDATA[Painting Guide]]></category>
		<category><![CDATA[Photographs]]></category>
		<category><![CDATA[Proxy]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1715</guid>
		<description><![CDATA[The Confrontation Wolfen miniatures make great proxies for Warpwolves. I&#8217;ve never been that interested in starting a Circle Orboros force, but I&#8217;ve had these old Confrontation miniatures for years and when I saw the Warpwolf Stalker I thought they&#8217;d make perfect proxies. The only Warpwolf miniature I actually like is the Pureblood; the original Warpwolf [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/' rel='bookmark' title='Permanent Link: Feralgeist: Assembling and Painting Guide'>Feralgeist: Assembling and Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/27/khador-mortar-crew-painting-guide/' rel='bookmark' title='Permanent Link: Khador Mortar Crew: Painting Guide'>Khador Mortar Crew: Painting Guide</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4815980595"><img class="flickr medium" title="IMG_7837" alt="IMG_7837" src="http://farm5.static.flickr.com/4122/4815980595_79d7f559cc.jpg" /></a></div>
					<br />
The Confrontation Wolfen miniatures make great proxies for Warpwolves. I&#8217;ve never been that interested in starting a Circle Orboros force, but I&#8217;ve had these old Confrontation miniatures for years and when I saw the Warpwolf Stalker I thought they&#8217;d make perfect proxies. The only Warpwolf miniature I actually like is the Pureblood; the original Warpwolf is in a weird pose and the new Stalker, certainly next to these Wolfen miniatures, is only so-so. These Wolfen will never be tournament legal, but I don&#8217;t care. It&#8217;s about putting paint on some neglected miniatures. I&#8217;ll never play Confrontation, so they may as well be used for something worthwhile!</p>
<p>Anyway, here are a few more of photos of my &#8216;impostor&#8217; Warpwolves.<br />
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									<a href="http://flickr.com/photo.gne?id=4815979757"><img class="photo" title="IMG_7835" src="http://farm5.static.flickr.com/4080/4815979757_cd7c4ce279_s.jpg" alt="IMG_7835" /></a>
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									<a href="http://flickr.com/photo.gne?id=4815980595"><img class="photo" title="IMG_7837" src="http://farm5.static.flickr.com/4122/4815980595_79d7f559cc_s.jpg" alt="IMG_7837" /></a>
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									<a href="http://flickr.com/photo.gne?id=4815981425"><img class="photo" title="IMG_7838" src="http://farm5.static.flickr.com/4142/4815981425_63a748765f_s.jpg" alt="IMG_7838" /></a>
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									<a href="http://flickr.com/photo.gne?id=4816606904"><img class="photo" title="IMG_7839" src="http://farm5.static.flickr.com/4120/4816606904_0631b68e79_s.jpg" alt="IMG_7839" /></a>
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									<a href="http://flickr.com/photo.gne?id=4816607292"><img class="photo" title="IMG_7840" src="http://farm5.static.flickr.com/4143/4816607292_e7d8290697_s.jpg" alt="IMG_7840" /></a>
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									<a href="http://flickr.com/photo.gne?id=4815982671"><img class="photo" title="IMG_7841" src="http://farm5.static.flickr.com/4140/4815982671_0a4be9a0b5_s.jpg" alt="IMG_7841" /></a>
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			<br />
Here&#8217;s the painting scheme (and more-or-less the order I painted it in) -</p>
<ul>
<li><strong>Skin</strong>: Codex Grey; Fortress Grey; Fortress Grey + Skull White (50:50); Fortress Grey + Skull White (33:66)</li>
<li><strong>Gums</strong>: Gore Red</li>
<li><strong>Ears</strong>: Elf Flesh (DB)</li>
<li><strong>Armour (Green)</strong>: Orkhide; Orkhide + Knarloc (50:50)</li>
<li><strong>Leather</strong>: Snakebite</li>
<li><strong>Claws</strong>: Graveyard + Snakebite (66:33)</li>
<li><strong>Armour (Metal)</strong>: Brass Balls + Graveyard (50:50)</li>
<li><strong>Sword</strong>: Boltgun</li>
<li><strong>Everything</strong>: Watered down Magic Wash</li>
<li><strong>Base (Earth)</strong>: Watered down Graveyard Earth</li>
<li><strong>Base (Stone)</strong>: Watered down Codex Grey; Fortress Grey (DB); Badab Black (Wash)</li>
</ul>
<p>I&#8217;ve 4-5 more of these guys unpainted in the shed. I wonder which Circle warlock is good with Warpwolves?</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/' rel='bookmark' title='Permanent Link: Feralgeist: Assembling and Painting Guide'>Feralgeist: Assembling and Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/27/khador-mortar-crew-painting-guide/' rel='bookmark' title='Permanent Link: Khador Mortar Crew: Painting Guide'>Khador Mortar Crew: Painting Guide</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2010/07/21/warpwolf-wolfen-warpwolf/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Building a 4&#8242; x 4&#8242; Wargames Board</title>
		<link>http://www.farfaraway.org/blog/2010/05/15/building-a-4-x-4-wargames-board/</link>
		<comments>http://www.farfaraway.org/blog/2010/05/15/building-a-4-x-4-wargames-board/#comments</comments>
		<pubDate>Sat, 15 May 2010 10:05:18 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=575</guid>
		<description><![CDATA[I&#8217;ve been using the same flat battle boards for the last 5 years, so I decided recently that it was time to build a slightly more contoured board. I didn&#8217;t want it to be flat, but I also didn&#8217;t want the terrain to be so specific that I&#8217;d only be able to use it rarely. [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/' rel='bookmark' title='Permanent Link: Feralgeist: Assembling and Painting Guide'>Feralgeist: Assembling and Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/06/23/building-balsa-wood-houses/' rel='bookmark' title='Permanent Link: Building Balsa Wood Houses'>Building Balsa Wood Houses</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/05/basic-basing/' rel='bookmark' title='Permanent Link: Basic Basing'>Basic Basing</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using the same flat battle boards for the last 5 years, so I decided recently that it was time to build a slightly more contoured board. I didn&#8217;t want it to be flat, but I also didn&#8217;t want the terrain to be so specific that I&#8217;d only be able to use it rarely. To that end I went with a dried riverbed theme. This way the river could be treated as a shallow water, deep water or nothing depending on what game we wanted to play. I also wanted to make sure the terrain was flat enough to position miniatures without too much difficulty.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/3866153148"><img class="flickr medium" title="The Battlefield" alt="The Battlefield" src="http://farm4.static.flickr.com/3511/3866153148_814017859e.jpg" /></a></div>
					<br />
The materials and tools I used were -</p>
<ul>
<strong>Frame and Base</strong></p>
<ul>
<li>4 &#8216; x 4&#8242; 6mm thick plastic sheet (thicker MDF would also be fine)</li>
<li>2&#8243; x 1&#8243; x 4&#8242; batons</li>
<li>12-16 &#189;&#8221; brass screws</li>
<li>4 x 3&#8243; brass screws</li>
</ul>
<p><strong>Terrain and Sculpting</strong></p>
<ul>
<li>Several different pieces/sheet of 1&#8243; and &#189;&#8221; of packing foam</li>
<li>Plaster Filler (I used a brand called Polyfilla)</li>
<li>PVA Glue (I used 1:1 watered down Durabond)</li>
</ul>
<p><strong>Painting and Finishing</strong></p>
<ul>
<li>Acrylic Paints</li>
<li>Flock (Static Grass)</li>
<li>Matt Varnish Spray</li>
</ul>
<p><strong>Tools</strong></p>
<ul>
<li>Dremel</li>
<li>Electric Drill</li>
<li>Electric Screwdriver</li>
<li>Jigsaw</li>
<li>Sand Paper</li>
<li>Hot Glue Gun</li>
<li>Rubber Gloves!</li>
<li>Paint Brushes</li>
</ul>
</ul>
<p><strong>STEP 1: Put a Frame on the Board</strong><br />
Okay &#8211; this is pretty straight forward stuff, but like all woodwork you need to measure twice and cut/drill once. Also, be careful &#8211; all of the power tools can do a lot of damage to a person, so pay close attention to what you are doing. First up you need to drill some guide holes in the 4&#8242; x 4&#8242; sheet to fix the batons through. Make sure the holes are not too close to the corners as you&#8217;ll be using the 3&#8243; screws to secure the batons together and you don&#8217;t want the screws that hold them to the board to get in the way. To that end I measured and marked eight holes &#8211; each 4&#8243; from a corner and 1&#8243; in from the edge. I drilled this with a small bit on the Dremel. I then grabbed the real drill and sunk wider holes (just wide enough for the &#189;&#8221; screws). I positioned a baton flush with one edge and then attached it to the board using the screwdriver. I attached the opposite baton. I oriented the batons so the broader (2&#8243;) side ran flat with the board.</p>
<p>Next I needed to cut the other two batons to length. Rather than measuring the 44&#8243; (48&#8243; &#8211; (2+2&#8243;)) I lay them between the fixed batons and mark the length to cut. I then cut them to length with the jigsaw and fixed them in place.</p>
<p>This step is optional, but for more rigidity I drilled holes from the longer batons into the new shorter ones and secured them with the 3&#8243; screws.<br />
I drilled four more holes through the board in the centre of the batons and fixed with screws. There are now three screws holding each baton to the board and four screws connecting the batons.<br />
The board and frame is now solid and pretty well supported.</p>
<p><strong>STEP 2: A decision to make?! </strong><br />
I now had a decision to make &#8211; which side of the board would I build the battlefield on. The &#8216;top&#8217; side is a flat 4&#8242; x 4&#8242; area with the frame underneath. Building on the bottom would mean loosing 2&#8243; (the thickness of the batons) from every edge, but it would be more robust for storage. As can be seen in the photo I opted for the later an decided to build the battle field between the batons and sacrifice some table area. If I ensure the battlefield does not rise above the baton edge I should have a board that is less likely to be damaged.</p>
<p><strong>STEP 3: Shaping and Gluing Foam</strong><br />
As mentioned earlier I used basic packing foam, you know the kind that electronics and the like come in. I shaped most of the foam using a bread knife, but before doing so I drew the shape of the battle filed onto the boards. This way I could position the available foam, which was a hotch potch of hoarded bits, before cutting. Once all of the foam was cut I used a hot glue gun to fix it into position. The glue melted the foam slightly, but since it was melting it where it wouldn&#8217;t be seen that didn&#8217;t really matter.</p>
<p><strong>STEP 4: Conturing the Foam</strong><br />
I grabbed a large tub of Polyfilla (or Spackle) and used it to contour the edges of the (low) hills, riverbed and river bank. To do this I wore a pair of rubber gloves and had a small container of water hand. This is a messy job, but produced a great looking result. For the dried riverbed I ensured it looked like it had been shaped by flowing water by working it in the same direction. I gave the Polyfilla 24 hours to dry before moving to the next step.</p>
<p><strong>STEP 5: Applying Sand</strong><br />
This is a straightforward, but time consuming step. I watered down PVA glue and applied it in 1&#8242; x 1&#8242; sections, being careful to avoid the bottom of the dried pond and riverbed (the previous step gave them enough texture). I then tilted the board and poured sand onto the wet area. I repeated this process until the board was covered in sand.</p>
<p><strong>STEP 6: Painting and Flocking the Board</strong><br />
Painting the board is pretty easy. I wanted the sand and textured Polyfilla to give natural highlights so I used a heavily watered down mix of Burnt Sienna artists paint (you know the kind that comes in a  tube). This is a pretty quick step, but because it is so watered down it can take a while for the paint to dry. I left it 24 hours. Next I used PVA glue to judiciously apply flock to certain areas of the board. As I was aiming for a dried earth look, I didn&#8217;t want too much grass. I also painted the wooden at this stage.</p>
<p><strong>STEP 7: Sealing the Board</strong><br />
There are a couple of different approaches to protecting a board, but I decided to use spray matt varnish. This only provides a small bit of protection, but it also helps to keep the flock in place.</p>
<p>It seems like a lot of work, but it is worth it to have a good looking board to field your battles on. Here are a couple of pictures of the board in use -</p>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4327805549"><img class="flickr medium" title="" alt="" src="http://farm5.static.flickr.com/4053/4327805549_529f42fe75.jpg" /></a></div>
					<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4328536408"><img class="flickr medium" title="" alt="" src="http://farm3.static.flickr.com/2757/4328536408_3c30a55f03.jpg" /></a></div>
					<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4174710439"><img class="flickr medium" title="" alt="" src="http://farm3.static.flickr.com/2580/4174710439_5c78defebf.jpg" /></a></div>
					<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/3857148800"><img class="flickr medium" title="" alt="" src="http://farm4.static.flickr.com/3488/3857148800_f740d9466c.jpg" /></a></div>
					
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/' rel='bookmark' title='Permanent Link: Feralgeist: Assembling and Painting Guide'>Feralgeist: Assembling and Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/06/23/building-balsa-wood-houses/' rel='bookmark' title='Permanent Link: Building Balsa Wood Houses'>Building Balsa Wood Houses</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/05/basic-basing/' rel='bookmark' title='Permanent Link: Basic Basing'>Basic Basing</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2010/05/15/building-a-4-x-4-wargames-board/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Lost Hemisphere Podcast</title>
		<link>http://www.farfaraway.org/blog/2010/05/02/lost-hemisphere-podcast/</link>
		<comments>http://www.farfaraway.org/blog/2010/05/02/lost-hemisphere-podcast/#comments</comments>
		<pubDate>Sun, 02 May 2010 20:24:55 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Podcast]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1431</guid>
		<description><![CDATA[The good gentlemen (I might be using that term a little loosely!) at Lost Hemisphere have started a new podcast. Check out a blog post introducing it here. I enjoyed their first episode and look forward to many more. I&#8217;m a fan of The Iron Agenda and Focus and Fury podcasts. In my mind they [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/07/22/widowmaker-marksman/' rel='bookmark' title='Permanent Link: Widowmaker Marksman: Complete'>Widowmaker Marksman: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/25/mariner-heavy-warjack-work-in-progress/' rel='bookmark' title='Permanent Link: Mariner Heavy Warjack: Work in Progress'>Mariner Heavy Warjack: Work in Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.farfaraway.org/blog/wp-content/uploads/2010/05/RadioTower.jpeg"><img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/05/RadioTower-218x300.jpg" alt="Podcast" title="RadioTower" width="109" height="150" class="alignleft size-medium wp-image-1434" /></a>The good gentlemen (I might be using that term a little loosely!) at Lost Hemisphere have started a new podcast. Check out a blog post introducing it <a href="http://losthemisphere.wordpress.com/2010/05/01/introducing-lost-hemisphere-radio/">here</a>. I enjoyed their first episode and look forward to many more.</p>
<p>I&#8217;m a fan of <a href="http://www.ironagenda.com/">The Iron Agenda</a> and <a href="http://www.focusandfury.com/">Focus and Fury</a> podcasts. In my mind they fill slightly different niches, IA are slightly more considered and (dare I say) scholarly, while F&#8217;n'F sound more hardcore and seasoned. Each podcast also has different production quality, IA is more honed and F&#8217;n'F is pretty raw. I subscribe to and listen to both, so it&#8217;ll be interesting to see where Lost Hemisphere Radio settles, but so far so good.</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/07/22/widowmaker-marksman/' rel='bookmark' title='Permanent Link: Widowmaker Marksman: Complete'>Widowmaker Marksman: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/25/mariner-heavy-warjack-work-in-progress/' rel='bookmark' title='Permanent Link: Mariner Heavy Warjack: Work in Progress'>Mariner Heavy Warjack: Work in Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2010/05/02/lost-hemisphere-podcast/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ANNIHILATION Campaign System v1.1</title>
		<link>http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/</link>
		<comments>http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 18:45:32 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[ANNIHILATION]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/</guid>
		<description><![CDATA[Here is an update to the two player ANNIHILATION campaign system based on myself and Peter&#8217;s campaign - ANNIHILATION v1.1 Campaign Rules (PDF) Feedback and experience would be most appreciated. Owen Related posts:ANNIHILATION Campaign System (Files) ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2) ANNIHILATION &#8211; A Campaign System for Warmachine and [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-1124" title="annihilation-logo" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/annihilation-logo-300x171.png" alt="" width="300" height="171" /></p>
<p>Here is an update to the two player <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/">ANNIHILATION campaign system</a> based on <a href="http://www.farfaraway.org/blog/2010/04/28/aftermath-of-the-annihilation/">myself and Peter&#8217;s campaign</a> -</p>
<ul>
<li><a href='http://www.farfaraway.org/blog/wp-content/uploads/2010/04/ANNIHILATION-v1.1.pdf'>ANNIHILATION v1.1 Campaign Rules (PDF)</a></li>
</ul>
<p>Feedback and experience would be most appreciated.</p>
<p>Owen </p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>An Introduction to Warmachine</title>
		<link>http://www.farfaraway.org/blog/2010/04/20/an-introduction-to-warmachine/</link>
		<comments>http://www.farfaraway.org/blog/2010/04/20/an-introduction-to-warmachine/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 11:00:01 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1129</guid>
		<description><![CDATA[This is an article I wrote a couple of months ago for Issue 3 of the Uplink magazine [pdf] &#8220;Play like you&#8217;ve got a pair!&#8221; is the catchphrase for this fast-paced aggressive game. If you like the sound of a wargame that has a stunning range of miniatures, is based in an immersive and compelling [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/04/02/epic-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: Epic Warmachine and Hordes'>Epic Warmachine and Hordes</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<blockquote><p>This is an article I wrote a couple of months ago for Issue 3 of the Uplink magazine [<a href="http://short.ie/uplink3">pdf</a>]</p></blockquote>
<p>&#8220;Play like you&#8217;ve got a pair!&#8221; is the catchphrase for this fast-paced aggressive game. If you like the sound of a wargame that has a stunning range of miniatures, is based in an immersive and compelling world, has some of the most beautiful books produced by any gaming company, is balanced and has a set of rules that are rock solid then Warmachine is the game for you! Warmachine has been around for about seven years now and is produced by Seattle-based Privateer Press. Its second version, called Warmachine MkII, released at the start of 2010 after an open field test in which thousands of players contributed feedback to tweak and refine the game and model rules. This award-winning game has earned Privateer Press a devoted set of followers worldwide who love their games equally for their strong character-driven storyline and fantastic gameplay.</p>
<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/oconlan/4370747845"><img class="flickr small" title="" alt="" src="http://farm3.static.flickr.com/2767/4370747845_1ea1bfae20_m.jpg" /></a></div>
					I mean, what&#8217;s not to love, Warmachine is a game full of massive steam-powered machines of war that can headbutt, slam and throw their enemies to the ground before pounding them to oblivion. These machines, named <em>warjacks</em> (or just &#8216;jacks), are controlled by battle mages known as <em>warcasters</em>. The background of the Iron Kingdoms, a set of countries on the continent of Western Immoran, is one of almost constant war. The warcasters are the powerful protagonists at the centre of these conflicts that are tasked with leading the armies of their countries. They are warriors beyond compare who can wield potent magics to cast spells and boost their &#8216;jacks in battle. In the world of Warmachine the warjacks are sentient constructs of armour, weaponry, pistons, gears and steam-powered might centred around a cortex. The cortex is a delicate piece of magically constructed engineering that gives the &#8216;jack basic intelligence and allows it to operate autonomously. It also enables the warcaster to see through the &#8216;jacks eyes and push it to extremes. This is the unique selling point of the game, the <em>focus</em> mechanic that represents magic. The fact that the game has exceptionally well thought out and balanced rules doesn&#8217;t hurt either!</p>
<p>Before I can talk about how focus works, I first need to introduce the basic combat mechanic. Like most wargames every model has a set of stats that represent its movement, combat abilities and capacity to sustain damage. Warmachine does not rely on players learning off tables to calculate the chances to hit and wound an enemy. Rather a player simply rolls 2D6, adds them to a combat statistic and compares them to their opponents defense. Equal or beat their defense and it&#8217;s a hit. Wounding them is done in a similar manner &#8211; roll 2D6, add the strength (and power) of your weapon and if it beats their armour they sustain damage. It is in these dice rolls that the delicate balance of the game lies. Everything is based around average rolls. For example, most &#8216;jacks have a melee attack (MAT) statistic of 6. A high defense (DEF) on a warcaster would be 16. On average rolls a &#8216;jack would have a hard time hitting a &#8216;caster. Here&#8217;s were a &#8216;jacks controlling &#8216;caster can help out.</p>
<p>Every warcaster has a focus statistic (typically around 6 or 7). At the start of a turn the player can allocate focus from their &#8216;caster to &#8216;jacks to enable them to do exceptional things during their activation. With focus a &#8216;jack can perform power attacks, such as throws, slams, armlocks and headbutts, and importantly boost attack and damage rolls. Boosting allows the &#8216;jack to add an additional die to a roll. That DEF 16 warcaster seems a lot easier to hit now that the &#8216;jack is rolling 3D6! Focus allocation is one of the key skills in the game as the &#8216;caster can also use focus to cast spells and boost their own attacks. Every warcaster has a unique list of spells that they can cast to destroy their enemy, control the batlefield or help out their own army. They also have a once per game feat that can dramatically change the face of the game. When playing against a new warcaster the first thing you do is check out their feat to see what it does!</p>
<p>						<div class="flickr-gallery image right"><a href="http://www.flickr.com/photos/oconlan/4370749007"><img class="flickr small" title="" alt="" src="http://farm5.static.flickr.com/4051/4370749007_5e1a0b43ea_m.jpg" /></a></div>
					So, that&#8217;s the basics of the gameplay &#8211; you have a powerful warcaster (or two!) at the centre of your army who pushes it to excel in battle. Warcasters are so focal that changing a warcaster can completely change how an army performs. Armies are constructed in a similar fashion to other games, you set a point total and add &#8216;jacks, units and solos until you reach the limit. Warmachine is a game of synergies. Some units and solos work well with each other and specific &#8216;casters. Games tend to be scenario focused were there are two winning conditions &#8211; win the scenario or kill the enemy warcaster. Larger games, 50 or 75 points, can have a large number of miniatures on the table and will take 2-3 hours to play. At this scale Warmachine isn&#8217;t the skirmish game that it appears to be at initial glance. The carnage is beautiful and battles can change quickly as a player who seems to be winning the scenario suddenly finds his warcaster under threat. However, even small games that comprise a warcaster and a few &#8216;jacks are great fun. These <em>battlebox</em> games last less than an hour and are so-called because they are made up of the contents to a factions basic boxed set. Each of these boxes contains a warcaster, a few &#8216;jacks, their stat cards and a quickstart version of the rules (which are also available for download). If you&#8217;re considering playing Warmachine this is a decent place to start.</p>
<p>There are essentially six factions in Warmachine &#8211; Cygnar, Khador, Protectorate of Menoth, Cryx, Retribution of Scyrah and Mercenaries. Coming from games like Warhammer and 40k this might look like very few, but the fact that each faction has a lot of warcasters (as many as a dozen in several cases) really mixes things up. These &#8216;casters completely change the character of an army, so there is a lot of strategic diversity in the game. There are a lot of resources on the Internet that talk about the features and differences of the different factions, so I won&#8217;t go into them here. Each faction has a broad theme and a unique aesthetic. For example, the Khadorans could be characterised as a cold power hungry race that value superior armour and bone crushing weapons over speed and precision. Their large brutal &#8216;jacks are symbols of a stoic people and an ever expanding empire. Each faction has its own character. The factions are well balanced as Warmachine is released incrementally, i.e. each book release sees every faction get something new, so you don&#8217;t end up with army books developed under an old edition become obsolete. As MkII is a new edition of Warmachine everything was reviewed and updated. The releases of MkII during 2010 will see each faction getting a Forces book that details the background and rules for every miniature in that faction. From 2011 the game will return to the incremental releases</p>
<p>There has never been a better time to get into Warmachine. It is a mature game, with lovely miniatures and a great set of rules. Ask a friend to give you a demo, or take the plunge and pick up a couple of battleboxes, but whatever you do remember to &#8220;play like you&#8217;ve got a pair!&#8221;.</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/04/02/epic-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: Epic Warmachine and Hordes'>Epic Warmachine and Hordes</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Carnivean finally has Open Fists</title>
		<link>http://www.farfaraway.org/blog/2010/04/09/carnivean-finally-has-open-fists/</link>
		<comments>http://www.farfaraway.org/blog/2010/04/09/carnivean-finally-has-open-fists/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 21:45:43 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Carnivean]]></category>
		<category><![CDATA[MkII]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1308</guid>
		<description><![CDATA[The front of the final version of the Carnivean&#8217;s MkII card (previewed here) has revealed something quite nice &#8211; it&#8217;s Talons are now Open Fists. Sweet! I feel a little better about the dodgy win I pulled against Lenny a while ago. Owen Related posts:MkII Model Update: Changes to Legion of Everblight Learning to play [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/' rel='bookmark' title='Permanent Link: MkII Model Update: Changes to Legion of Everblight'>MkII Model Update: Changes to Legion of Everblight</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/08/building-armies-using-army-builders/' rel='bookmark' title='Permanent Link: Building Armies using Army Builders!'>Building Armies using Army Builders!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.farfaraway.org/blog/wp-content/uploads/2010/04/Carnivean-Front.png"><img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/04/Carnivean-Front-150x150.png" alt="" title="Carnivean-Front" width="150" height="150" class="alignleft size-thumbnail wp-image-1321" /></a>The front of the final version of the Carnivean&#8217;s MkII card (previewed <a href="http://privateerpress.com/community/privateer-insider/insider-4/9/2010-will-shick">here</a>) has revealed something quite nice &#8211; it&#8217;s Talons are now Open Fists.</p>
<p>Sweet! I feel a little better about the <a href="http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/">dodgy win</a> I pulled against Lenny a while ago.</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/' rel='bookmark' title='Permanent Link: MkII Model Update: Changes to Legion of Everblight'>MkII Model Update: Changes to Legion of Everblight</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/08/building-armies-using-army-builders/' rel='bookmark' title='Permanent Link: Building Armies using Army Builders!'>Building Armies using Army Builders!</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Epic Warmachine and Hordes</title>
		<link>http://www.farfaraway.org/blog/2010/04/02/epic-warmachine-and-hordes/</link>
		<comments>http://www.farfaraway.org/blog/2010/04/02/epic-warmachine-and-hordes/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 11:26:39 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Epic Armageddon]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1300</guid>
		<description><![CDATA[I&#8217;ve always been a big fan of Games Workshop&#8217;s Epic game. I&#8217;ve owned pretty much all of its incarnations over the years and currently have large Blood Angels and Eldar armies, but what does that have to do with Warmachine and Hordes. Well, Epic is for representing large scale battles with a single assault between [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/07/playing-warmachine-and-hordes-online-using-vassal/' rel='bookmark' title='Permanent Link: Playing Warmachine and Hordes Online using VASSAL'>Playing Warmachine and Hordes Online using VASSAL</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.farfaraway.org/blog/wp-content/uploads/2010/04/Epic-Warmachine.jpg"><img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/04/Epic-Warmachine-231x300.jpg" alt="" title="Epic Warmachine" width="231" height="300" class="alignleft size-medium wp-image-1304" /></a>I&#8217;ve always been a big fan of Games Workshop&#8217;s Epic game. I&#8217;ve owned pretty much all of its incarnations over the years and currently have large Blood Angels and Eldar armies, but what does that have to do with Warmachine and Hordes. Well, Epic is for representing large scale battles with a single assault between a couple of formations in Epic being the equivalent of a whole game of Warhammer 40,000 (a game I&#8217;ve never been able to like). Epic brings a grander perspective to a battle than just the small scale clashes that occur between platoons. In some ways Flames of War has a similar perspective to representing battles.</p>
<p>Warmachine and Hordes are more than just skirmish games, but they certainly aren&#8217;t designed to scale to represent larger battles. That&#8217;s not a criticism, I love the fact that an individual warjack can double-handed throw an opposing model and aim it at an important target. Trying to represent that at a larger scale would bog things down. If you&#8217;ve ever played a 100pt Warmachine/Hordes game you know how things start to slow down as the time between turns gets longer. Epic Armageddon is about the movement of whole armies. Instead of being concerned about the movements of individual troopers you control larger formations of 30+ troopers (in six strips of five). They are represented at the 6mm scale, i.e. an human sized trooper is about 6mm tall. To alleviate the time between turns formations are (more-or-less) activated alternatively allowing the commander to react to events as they unfold on the battle field in a very fluidic manner.</p>
<p>How would this be great for Warmachine/Hordes? Since Superiority Privateer Press have been trying to given an impression of the scale of war in the Iron Kingdoms. 35pt and 50pt games are almost the ubiquitous standard and they are much closer to a skirmish game than a full blown strategic battle. The Forces of Warmachine books describe grand armies of hundreds of thousands of soldiers. Imagine playing a 1000pt game of Epic Warmachine with 3-4 warcasters on the field surrounded by 15-20 &#8216;jacks and large formations of troops, artillery and cavalry and you start to get an idea of what I&#8217;m talking about. This Epic scale would require a different rule set and it would be a challenge to represent the power of warcasters at this scale, but I think it would make for a great game. Imagine replaying the assault on Northguard in its entirety! How about trying to represent thousands of Khadorans moving into the outskirts of a city like Point Bourne? Hell, I want to play a game that looks like the cover of the Warmachine MkII rulebook!</p>
<p>C&#8217;mon Privateer Press, how about a strategic level game for the Iron Kingdoms?</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/07/playing-warmachine-and-hordes-online-using-vassal/' rel='bookmark' title='Permanent Link: Playing Warmachine and Hordes Online using VASSAL'>Playing Warmachine and Hordes Online using VASSAL</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MkII Model Update: Changes to Legion of Everblight</title>
		<link>http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/</link>
		<comments>http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 14:39:02 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[MkII]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1273</guid>
		<description><![CDATA[Privateer Press have released their final PDF of the Hordes MkII model rules before the official release later this year. This is not the final word on Hordes MkII and we will not have that until the books are released. I had a look at the Legion of Everblight in this release and compared it [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/' rel='bookmark' title='Permanent Link: Updated Legion of Everblight Photographs'>Updated Legion of Everblight Photographs</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/17/fully-painted-for-mkii/' rel='bookmark' title='Permanent Link: Fully Painted for MkII'>Fully Painted for MkII</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/legion-of-everblight.png"><img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/legion-of-everblight.png" alt="" title="legion-of-everblight" width="130" height="130" class="alignleft size-full wp-image-873" /></a>Privateer Press have released their <a href="http://privateerpress.com/hordes-mkii-model-update">final PDF</a> of the Hordes MkII model rules before the official release later this year. This is not the final word on Hordes MkII and we will not have that until the books are released. I had a look at the Legion of Everblight in this release and compared it against the 29th January release. The changes are mostly pretty minor, with a couple of spell changes and an adjusted feat being the highlights. Here are the differences I could see -</p>
<ul>
<li>eLylyth lost <em>Lock the Target</em> and gained <em>Pursuit</em></li>
<li>pThagrosh had the wording of <em>Mutagenesis</em> expanded</li>
<li>eThagrosh lost the Elite Cadre</li>
<li>Rhyas had the wording of <em>Dash</em> changed. Rhyas now also benefits from +1 Speed of the spell. It is strange that she is referred to by name in the spell text (i.e. not &#8220;this model&#8221;).</li>
<li>Saeryn&#8217;s feat just got better. The non-magical caveat has been removed. She lost <em>Sunder Spirit</em> and gained <em>Hellfire</em>.</li>
<li>Shredder gained <em>Snacking</em></li>
<li>Raek&#8217;s animus changed to <em>Shadow Shift</em> from <em>Shadow Stalk</em></li>
<li>Scather Crew ranged attack now causes Corrosion Damage</li>
</ul>
<p>That&#8217;s all I spotted. Let me know if I missed anything.</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/' rel='bookmark' title='Permanent Link: Updated Legion of Everblight Photographs'>Updated Legion of Everblight Photographs</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/17/fully-painted-for-mkii/' rel='bookmark' title='Permanent Link: Fully Painted for MkII'>Fully Painted for MkII</a></li>
</ol></p>]]></content:encoded>
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		<title>ANNIHILATION Campaign System (Files)</title>
		<link>http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/</link>
		<comments>http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 23:29:16 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[ANNIHILATION]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/</guid>
		<description><![CDATA[Here are a couple of files that you might find useful if you plan to run an ANNIHILATION campaign - ANNIHILATION v1.0 Campaign Rule (PDF) (as seen here and here) ANNIHILATION Campaign Structure v1.0 (PPTX) to allow you to change the game structure and scenarios to suit your own campaign. Feedback would be most appreciated. [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System v1.1'>ANNIHILATION Campaign System v1.1</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-1124" title="annihilation-logo" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/annihilation-logo-300x171.png" alt="" width="300" height="171" /></p>
<p>Here are a couple of files that you might find useful if you plan to run an ANNIHILATION campaign -</p>
<ul>
<li><a href='http://www.farfaraway.org/blog/wp-content/uploads/2010/02/ANNIHILATION-v1.0.pdf'>ANNIHILATION v1.0 Campaign Rule (PDF)</a> (as seen <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes/">here</a> and <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/">here</a>) </li>
<li><a href='http://www.farfaraway.org/blog/wp-content/uploads/2010/02/ANNIHILATION-Campaign-Structure-v1.0.pptx'>ANNIHILATION Campaign Structure v1.0 (PPTX)</a> to allow you to change the game structure and scenarios to suit your own campaign.</li>
</ul>
<p>Feedback would be most appreciated.</p>
<p>Owen </p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System v1.1'>ANNIHILATION Campaign System v1.1</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</title>
		<link>http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/</link>
		<comments>http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 21:27:18 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[ANNIHILATION]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/</guid>
		<description><![CDATA[This is the second of two articles that describe the rules of a campaign system for Warmachine and Hordes. The first part described how to compose an army and deal with attrition as it sustained losses over a series of battles. This part describes how to sequence a series of battles and determine who is [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System v1.1'>ANNIHILATION Campaign System v1.1</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-1124" title="annihilation-logo" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/annihilation-logo-300x171.png" alt="" width="300" height="171" /><br />
<em>This is the second of two articles that describe the rules of a campaign system for Warmachine and Hordes. The <a href="http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/">first part</a> described how to compose an army and deal with attrition as it sustained losses over a series of battles. This part describes how to sequence a series of battles and determine who is the winner.</em></p>
<h5>WAGING WAR</h5>
<p>Armies do not have infinite resources with which to wage a war. The loss of every trooper weakens the ability to fight effectively not only in the current battle, but in the following battles. The example campaign used in ANNIHILATION is designed for two players and comprises four games escalating from 15 to 25 to 35 and finally to 50 points in size. The complete pool of points available to construct the army that will fight in these games was 80% of their total sum, i.e. 100 points. This is just an example and you can choose to have a campaign last for as many games as you want and those games can be as large as you want. You could also adjust the percentage to represent a greater or lesser penalty for sustaining losses.</p>
<p>The basic campaign for ANNIHILATION  has the following structure -<br />
<img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/ANNIHILATION-Campaign-Structure-272x300.png" alt="" title="ANNIHILATION Campaign Structure" width="272" height="300" class="aligncenter size-medium wp-image-1155" /><br />
This is a very simple campaign structure where each game follows on directly from the previous one. All of the scenarios are described on pages 90-93 of Warmachine Prime MkII. The winner of each game receives a number of <strong>Game Points</strong> that are 10% of the points size of the game. There are some additional bonuses and penalties for winning and losing -</p>
<ul>
<li>Game 2: The winner of Game 1 automatically wins the <strong>starting roll</strong> for this game. <em>This represents the tactical advantage the army gained from winning the initial engagement.</em></li>
<li>Game 3: The winner of Game 2 can choose any one unit (excluding their warcaster) to benefit from <strong>Advance Deployment</strong> for this game. <em>This represents the eagerness of the army to dominate their enemy.</em></li>
<li>Game 4: The player with the most Game Points so far (if there is one) gains a -1 modifier when making CMD checks for this game. <em>This represents the confidence the army has to vanquish their foe.</em></li>
</ul>
<p>Remember to keep track of the losses sustained by each army after each game. Don&#8217;t forget to award any bonds that may apply.</p>
<h5>THE WINNER</h5>
<p>Total up the Game Points accrued by each player over the course of the four games. The player with the most points is the winner, but there are different degrees of victory. Subtract the Game Points of the losing player from those of the winning player and compare them on the table below -</p>
<table>
<tr>
<td><strong>Difference</strong></td>
<td><strong>Victory Margin</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>11-12.5</td>
<td>Annihilation</td>
<td>You completely massacred your opponent. You have not only one the day, but have also dealt a blow to your enemy they will not soon forget.</td>
</tr>
<tr>
<td>4.5 &#8211; 1.5</td>
<td>Victory</td>
<td>Your enemy put up a good fight, but ultimately you vanquished him. It has been a bloody day, but victory is yours.</td>
</tr>
<td>0.5</td>
<td>Minor Victory</td>
<td>Your victory is tenuous and right now the enemy may be planning their counter attack. Do not rest on your laurels.</td>
</tr>
</table>
<p><em>Okay, that&#8217;s it. The game structure is quite straight forward as are the victory conditions. The rules for army composition and attrition  on the other hand are more complex, but a player who does not heed early losses may find himself unable to field a viable force in the later battles. With the game points weighted towards the later games this could prove disastrous.</em></p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System v1.1'>ANNIHILATION Campaign System v1.1</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</title>
		<link>http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/</link>
		<comments>http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 16:34:30 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[ANNIHILATION]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1103</guid>
		<description><![CDATA[This is the first of two articles that describe the rules for a campaign system for Warmachine and Hordes. This part describes how to select armies and manage attrition. Part two describes an example four game campaign, the benefits of winning and how to figure out who won the campaign. OVERVIEW This campaign system is [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System v1.1'>ANNIHILATION Campaign System v1.1</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/annihilation-logo-300x171.png" alt="" title="annihilation-logo" width="300" height="171" class="aligncenter size-medium wp-image-1124" /><br />
<em>This is the first of two articles that describe the rules for a campaign system for Warmachine and Hordes. This part describes how to select armies and manage attrition. <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/">Part two</a> describes an example four game campaign, the benefits of winning and how to figure out who won the campaign.</em></p>
<h5>OVERVIEW</strong></h5>
<p>This campaign system is designed to represent the initial engagements fought between two factions over a period of a day or two. It is an escalating campaign comprising games that progressively grow in points. The factions have limited resources and losses in each game will have an impact on their ability to fight effectively in subsequent battles.</p>
<h5>SELECTING YOUR ARMY</h5>
<p>Each player must choose their complete force pool before any of the battles are fought. They are limited to spending 80% of the total points across all games. For example, if the campaign will comprise four games of 15, 25, 35 and 50 points then the player may choose a total pool of 100 points ((15+25+35+50) * 0.8). The number of &#8216;casters should be based on this points total. For example, two &#8216;casters are allowed in 100 point games, so the pool may contain two casters. Each caster should be distinct, i.e. you cannot include an Epic and basic version of a &#8216;caster in the same pool. It is important to note that  <em>free</em> warjack and beast point allowances from &#8216;casters are not part of the pool. The total pool must obey all field allowance restrictions for the number of &#8216;casters. Here is an example 100pt force pool for Khador -</p>
<p><strong>Warcasters</strong></p>
<ul>
<li>Karchev the Terrible</li>
<li>Supreme Kommandant Irusk</li>
</ul>
<p><strong>Warjacks</strong></p>
<ul>
<li>Destroyer (#1) 9</li>
<li>Destroyer (#2) 9</li>
<li>Devastator (#1) 9</li>
<li>Devastator (#2) 9</li>
<li>Juggernaut 7</li>
</ul>
<p><strong>Units and Solos</strong></p>
<ul>
<li>War dog (#1) 1</li>
<li>War dog (#2) 1</li>
<li>Battle Mechaniks (Leader and 3 Grunts) 2</li>
<li>Great Bears of Gallowswood 5</li>
<li>Greylord Ternion (Leader and 2 Grunts) 4</li>
<li>Iron Fang Pikemen (Leader and 5 Grunts) (#1) 5</li>
<li>Iron Fang Pikemen Officer &amp; Standard (#1) 2</li>
<li>Iron Fang Pikemen (Leader and 9 Grunts) (#2) 8</li>
<li>Iron Fang Pikemen Officer &amp; Standard (#2) 2</li>
<li>Widowmakers (Leader and 3 Grunts) (#1) 4</li>
<li>Widowmakers (Leader and 3 Grunts) (#2) 4</li>
<li>Winter Guard Mortar Crew (Leader and Grunt) 3</li>
<li>Koldun Lord 2</li>
<li>Man-o-war Drakhun (with dismount) (#1) 5</li>
<li>Man-o-war Drakhun (with dismount) (#2) 5</li>
<li>Manhunter (#1) 2</li>
<li>Manhunter (#2) 2</li>
</ul>
<p>For convenience it may be worth considering troops of the same type as a group from which you can assemble different units. For example, there are sixteen Iron Fang Pikemen (excluding the UAs) above. Two of those are Leaders, so the maximum number of IFP units that can be fielded in one battle is two. However, the units do not need to be fielded as described above. Continuing the example, two min units could be fielded instead of a min and a max. As casualties mount up the number of troops that can be included will be reduced and this complicates things. More on that below.</p>
<h5>THE GAMES (AND AFTERMATH)</h5>
<p>Each game can be played using any scenario the players like and the armies should be built using normal composition rules. Losses during each game will impact what troops are available for later games. Here&#8217;s what should be noted after each game -</p>
<ul>
<li>Grunts destroyed in each unit</li>
<li>Beasts and &#8216;jacks that suffer more than half damage</li>
<li>Beasts and &#8216;jacks that are destroyed</li>
<li>Beasts and &#8216;jacks that survive (and the warlock/&#8217;caster that was controlling them)</li>
<li>Solos, Unit Officers, Characters, Drakhuns, multi-wound grunts, etc. that suffer more than half damage</li>
<li>Solos, Unit Officers, Characters, Drakhuns, multi-wound grunts, etc. that are destroyed</li>
</ul>
<p>When choosing a force for your next game the attrition suffered can begin to take a toll -</p>
<p><strong>Warcasters and Warlocks</strong></p>
<ul>
<li>A &#8216;caster or warlock that is destroyed must &#8216;sit out&#8217; the next game. Any &#8216;jacks and beasts that survived a game cannot receive a bond if their &#8216;caster/warlock was destroyed.</li>
</ul>
<p><strong>Beasts and &#8216;jacks</strong></p>
<ul>
<li>Beasts and &#8216;jacks that are destroyed may not be used again.</li>
<li>Beasts and &#8216;jacks that suffer more than half damage may be used in the next game, but suffer a permanent -1 to either their MAT, RAT, DEF or ARM (randomly chosen) due to the rushed repair job/healing. All damage is removed from the beast/&#8217;jack before the game begins.</li>
<li>Beasts and &#8216;jacks that suffer more than half damage that &#8216;sit out&#8217; the next game are available for the following game and are fully repaired/healed.</li>
</ul>
<p><strong>Units</strong></p>
<ul>
<li>Grunts are destroyed permanently and their unit suffers a permanent loss. The units point cost remains the same, even if it is under strength. The exception is when a max unit drops to the min unit size (or below), then it drops to the min unit point cost.</li>
<li>Units that suffer losses may be combined with the restriction that no more units than original Leaders may be fielded.</li>
<li>Models in Unit Attachments that are destroyed are no longer available. However, if any models in a multi-model unit attachment survive then they may be included for the full cost of the UA.</li>
<li>Multi-wound grunts and Unit Officers that suffer more than half damage must &#8216;sit out&#8217; the next game. If they suffered less than half damage they are returned to full health with no penalty and are available for the next game.</li>
</ul>
<p>Combining units may be a little complicated.  As leaders are not tracked separately they may always be considered to be a grunt. Units still cost either their min or max points even if there are not enough models to make up their full size and the player must attempt to field as close to legal unit sizes as possible. For example, if five Iron Fang Pikemen (from the group of sixteen) are killed the player may either field one unit of six, one unit of ten or a unit of six and a unit of five. The unit of five will still cost the same as a min unit.</p>
<p><strong>Solos and Characters</strong></p>
<ul>
<li>Solos and Characters that are destroyed may not be used again.</li>
<li>Solos and Characters that suffer more than half damage may be used in the next game, but suffer a permanent -1 to either their MAT, RAT, DEF or ARM (randomly chosen) due to the rushed healing. All damage is removed from the model before the game begins.</li>
<li>Solos and Characters that suffer more than half damage that &#8216;sit out&#8217; the next game are available for the following game and are fully healed.</li>
</ul>
<p><strong>Bonds</strong><br />
Beasts and &#8216;jacks that survive a battle may develop a bond with their controller (if they survived too). Select one &#8216;jack or beast that survives and randomly choose a bond for it. Each warcaster/warlock may only have one bond at a time.</p>
<p><em>Okay, that&#8217;s it for part one. <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/">Part two</a> deals gives a basic campaign structure for planning your games and determining the winner of the campaign. This campaign should be considered a draft and feedback would be greatly appreciated.</em></p>
<p>Owen </p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/04/28/annihilation-campaign-system-v1-1-2/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System v1.1'>ANNIHILATION Campaign System v1.1</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Learning to play Hordes: Part 4 (Mini Battle Report)</title>
		<link>http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/</link>
		<comments>http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 21:30:01 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Army List]]></category>
		<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[Cygnar]]></category>
		<category><![CDATA[Legion of Everblight]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/</guid>
		<description><![CDATA[Okay, this is my last Learning to play Hordes article. Did I hear a collective sigh?! Anyway,I think I&#8217;ve got a measure of Saeryn, or at least she&#8217;s not a complete mystery to me. I had a game on Tuesday night and everything clicked. My dice luck was poor, but I managed to get a [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 3 (Battle Report)'>Learning to play Hordes: Part 3 (Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 2'>Learning to play Hordes: Part 2</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 1'>Learning to play Hordes: Part 1</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-861" title="legion-of-everblight" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/legion-of-everblight.png" alt="Legion Logo" width="75" height="75" /><img class="alignnone size-full wp-image-917" title="Versus" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/Picture-1.png" alt="" width="39" height="75" /><img class=" size-full wp-image-857" title="Cygnar" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/cygnar.png" alt="Cygnar Logo" width="75" height="75" /></p>
<p>Okay, this is my last <em>Learning to play Hordes</em> article. Did I hear a collective sigh?! Anyway,I think I&#8217;ve got a measure of Saeryn, or at least she&#8217;s not a complete mystery to me. I had a game on Tuesday night and everything clicked. My dice luck was poor, but I managed to get a win. Anyway, this article is about that game and some of the hordes tips I picked up along the way. Of course I&#8217;m no expert, far from it, but I don&#8217;t feel like a complete newbie now!</p>
<p>Lenny had a Haley led force comprising a Centurion, Lancer, Hunter, a full unit of Long Gunners (with UA) and a minimum unit of Stormguards. My army was the same as last time, but I dropped the Legionnaires and replaced them with a minimum unit of Warmongers. I also dropped the Nephilim Soldier and added two Harriers instead.</p>
<p>Here&#8217;s a shot of Lenny&#8217;s army advancing across the table. He kept the &#8216;jacks close to Haley accompanied by the Stormguards. The Long Gunners are to the left of the picture.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4345227543"><img class="flickr medium" title=" " alt=" " src="http://farm5.static.flickr.com/4002/4345227543_724248cbc2.jpg" /></a></div>
					<br />
The next turn was about posturing for position. Haley hit the Carnivean with a Chain Lightning and bounced it onto Saeryn, the Gobbers, a Harrier and a Warmonger. Saeryn transferred damage to the Harrier and the subsequent hit killed it. The Gobbers were wiped out and the Warmonger was  winged. He also hit the Carnivean with Hunter and took out one of it&#8217;s aspects.</p>
<p>The Striders clipped the Hunter with a CRA, but the action was about the kick off. The Shepherd moved up to heal the Carnivean just before it hurtled across the terrain into the Lancer and managed to knock out it&#8217;s Arc Node. The Angelius flew over the wood and managed to swing it&#8217;s tail towards Haley who was behind the Centurion. He missed, but at least had her in melee range. No other damage was done, but Saeryn moved forward and feated. This protected the beasts from the Cygnaran backlash.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4345973644"><img class="flickr medium" title=" " alt=" " src="http://farm3.static.flickr.com/2718/4345973644_967944a26a.jpg" /></a></div>
					<br />
On Lenny&#8217;s turn he moved Haley out of combat with the Angelius, but it missed the free strike. She tried to cast Chain Lightning onto the Striders, but they were out of range due to stealth. My beasts were protected by the feat and left Lenny with few options. The Hunter took a pot shot at a Warmonger and killed him.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4345974784"><img class="flickr medium" title=" " alt=" " src="http://farm5.static.flickr.com/4061/4345974784_d75812157f.jpg" /></a></div>
					<br />
On my turn the Carnivean used a two handed throw to hurl the Centurion at Haley, knocking her down and taking a few points of damage off of her. The Striders CRAed at her. Then the Angelius charged over the Carnivean at the downed &#8216;caster and finished her.</p>
<p><strong>What I&#8217;ve Learned&#8230;</strong><br />
Saeryn needs her beasts front and centre. She has a spell to debuff her enemies and one to wipe out groups of infantry. The beasts are exceptionally powerful on the feat turn. Immunity to melee attacks makes them practically invulnerable just when it&#8217;s needed. It can be used offensively and defensively. Saeryn&#8217;s defense itself can be boosted, but she needs the fury on her to transfer damage.</p>
<p>Saeryn&#8217;s army doesn&#8217;t get a lot of support from her, other than the beasts. If the beasts are the hammer, then the rest of the army needs to absorb and stall the opponent. The Striders are a great harrying unit and the Warmongers can soak up a lot of damage. Both have the ability to deal out a lot of damage to troopers and beasts/&#8217;jacks.</p>
<p>The Shepherd, Gobbers and Feralgeist are great supporting solos/units. The Shepherd extends the threat range of the fast moving beasts. The Feralgeist makes it very hard to finish off beasts particularly with Respawn in play too. The Gobbers bring just a little extra ranged protection.</p>
<p>So, I&#8217;m no expert, but at least I feel like I can play Saeryn without embarrassing myself. I&#8217;ll play her a bit more and then I&#8217;ll try some more of the delicate warlocks.</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 3 (Battle Report)'>Learning to play Hordes: Part 3 (Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 2'>Learning to play Hordes: Part 2</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 1'>Learning to play Hordes: Part 1</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Learning to play Hordes: Part 3 (Battle Report)</title>
		<link>http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/</link>
		<comments>http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 20:30:42 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Army List]]></category>
		<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[Cryx]]></category>
		<category><![CDATA[Legion of Everblight]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/</guid>
		<description><![CDATA[Last night the talking stopped and the fighting started. There is no better way to learn a game, faction or new warlock than to dive straight in and get some games in. Anthony brought his 35pt Cryx force up to the house. This was my chance to try out the list and tactics I posted [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 2'>Learning to play Hordes: Part 2</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 1'>Learning to play Hordes: Part 1</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-861" title="legion-of-everblight" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/legion-of-everblight.png" alt="Legion Logo" width="75" height="75" /><img class="alignnone size-full wp-image-917" title="Versus" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/Picture-1.png" alt="" width="39" height="75" /><img class=" size-full wp-image-857" title="Cryx" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/cryx.png" alt="Cryx Logo" width="75" height="75" /></p>
<p>Last night the talking stopped and the fighting started. There is no better way to learn a game, faction or new warlock than to dive straight in and get some games in. Anthony brought his 35pt Cryx force up to the house. This was my chance to try out the list and tactics I posted <a href="http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/">yesterday</a>.</p>
<p>Anthony&#8217;s army list looked like this -</p>
<ul>
<li>Warwitch Deneghra</li>
<ul>
<li>Deathripper</li>
<li>Deathripper</li>
<li>Nightmare</li>
</ul>
<li>Bile Thralls (Leader and 5 Grunts)</li>
<li>Mechanithralls (Leader and 9 Grunts)</li>
<li>Necrosurgeon &amp; 3 Stitch Thralls</li>
<li>Soulhunters (Leader and 2 Grunts)</li>
<li>Darragh Wrathe</li>
</ul>
<p>Anthony won the dice roll, but let me deploy first. I decided to pretty much deploy as planned with Saeryn surrounded by her beasts with the Feralgeist, Swamp Gobbers and Shepherd in close proximity. The Legionnaires would hold the left flank and the Striders would harass the enemy on the right.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4328536408"><img class="flickr medium" title="" alt="" src="http://farm3.static.flickr.com/2757/4328536408_3c30a55f03.jpg" /></a></div>
					<br />
Anthony went for a tighter deployment with the Mechanithralls and Deathrippers leading the way. Without access to arc nodes Hordes struggles on ranged magic attacks, so I&#8217;d have to close the gap quickly and try to take out the Deathrippers at the earliest opportunity. The Necrosurgeon was going to keep close to the Mechanithralls, so I&#8217;d have to find a way to do away with her before I started to turn them into corpse tokens. Darragh Wrathe and the Soulhunters can move ridiculously fast. I had no obvious counter for these guys, but I had to hope that aggressive play would force Anthony to keep them in a defensive mode. All of these threats to worry about and I haven&#8217;t even mentioned Nightmare! Anyway, here&#8217;s Anthony&#8217;s deployment -<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4328534832"><img class="flickr medium" title="" alt="" src="http://farm5.static.flickr.com/4039/4328534832_31d31f455f.jpg" /></a></div>
					<br />
The early part of the game was about positioning. I moved everything up pretty fast. I cast Respawn on the Carnivean and Banishing Ward on Saeryn herself. She was kept in a concealing cloud from the Gobbers and usually had Tenacity cast on her too. Anthony&#8217;s army came straight forward and the Soulhunters galloped up my left flank. He was pretty aggressive with the positioning of the Deathrippers, so I took the opportunity on my next turn to charge them with the Nephilim and Carnivean. Two wrecked Deathrippers. The Striders shot a couple of Stitch Thralls and Mechanithralls that were too far to yield corpse tokens. Seeing the Soulhunters&#8217; speed I moved the Angelius onto my left and moved the Legionnaires into the centre to offer some resistance against the horde of Mechanithralls. I should have cast Breath Stealer on them. This would have prevented their charge!<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4327805549"><img class="flickr medium" title="" alt="" src="http://farm5.static.flickr.com/4053/4327805549_529f42fe75.jpg" /></a></div>
					<br />
The Mechanithralls caused a bit of damage on their charge, damaging the Nephilim, taking out two Striders and a Legionnaire, but it was the Bile Thralls that did the real damage, killing another four Legionnaires, with the final one succumbing to corrosion at the start of my turn. Thankfully the purging Bile Thrall took out two of his own. Anthony knew this would happen, but he needed to position them to leave a charge lane to the Carnivean open for Nightmare. Nightmare lived up to his name and lead to the Carnivean respawning safely out of reach. Anthony pulled his Soulhunters back to block charges to Deneghra.</p>
<p>Now there was an opportunity. Saeryn moved up and feated, granting her beasts immunity to melee attacks for a round. She threw her Deathspur at a Soulhunter who blocked a charge lane to Deneghra, but missed despite boosting! She then attempted to cast Breath Stealer on Deneghra and again missed despite boosting. The Nephilim Soldier charged over the Mechanithralls engaging him to attack the same Soulhunter. Guess what, despite a boosted attack he missed too! Four of the Striders CRAed against the same bloody Soulhunter and, you guessed it, missed again! I should have shot at it before the Nephilim engaged it, but I originally had other plans for them. The turn was falling apart. To salvage something the Angelius charged Nightmare and did a shocking amount of damage. The Carnivean, who was originally going to charge Deneghra had the Soulhunter done the right thing and died(!) charged in and finished Nightmare. At least my beasts (and Saeryn) would be immune to a melee retaliation.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4328540524"><img class="flickr medium" title="" alt="" src="http://farm5.static.flickr.com/4021/4328540524_8a2a2e5362.jpg" /></a></div>
					<br />
Anthony debuffed the Angelius as much as he could with Deneghra, including popping her feat. He then used the remaining Bile Thralls to massively damage it. Darragh Wrath charged in and finished it (with his magical attacks). He surrounded Saeryn with the Mechnithralls and moved up the Necrosurgeon behind them. The Soulhunters fell back to protect Deneghra.</p>
<p>The Striders took out the Necrosurgeon and remaining Stitch Thrall and Saeryn used Blight Bringer on herself to kill off most of the Mechanithralls. The Nephilim Soldier and Shredder killed off the other two. Things went downhill from here, though. The Soulhunters and Darragh Wrath finished off the Carnivean, Nephilim and the remaining Striders for the cost of two Soulhunters and Darragh&#8217;s mount.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4327809473"><img class="flickr medium" title="" alt="" src="http://farm5.static.flickr.com/4005/4327809473_d95442c4ed.jpg" /></a></div>
					<br />
This left Saeryn low on Fury, but there was little she could do. The last remaining Soulhunter, who was loaded up on Soul tokens, charged in and missed with both of his melee weapons, but struck with the mount. Saeryn was down to six damage points. She took it out, but in the meantime Deneghra skulked closer and came in for the kill. It took a lot of boosting to finally land a blow, but when she did it was game over. Saeryn was dropped by the Warwitch. Game over.</p>
<p>That was a great game and I think I played pretty well. Deneghra could have been in real trouble had my dice not abandoned me on my feat turn. It was a game of high attrition, but once my beasts were gone I was in real trouble. In retrospect the Carnivean could have finished Nightmare by itself and I could have kept the Angelius back. That and better use of Breath Stealer could have improved things. That said it was still a close game and I&#8217;m happy with my progress so far. I might change the list a little for next time. A Harrier would be useful for its animus and I think Warmongers would be more useful than the Legionnaires. At least it&#8217;s not back to the drawing board, more subtle tweaks than a complete redraft.</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 2'>Learning to play Hordes: Part 2</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 1'>Learning to play Hordes: Part 1</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Learning to play Hordes: Part 2</title>
		<link>http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/</link>
		<comments>http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 13:00:40 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Army List]]></category>
		<category><![CDATA[Legion of Everblight]]></category>
		<category><![CDATA[Saeryn]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[Vassal]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/</guid>
		<description><![CDATA[From the last post we learned two things &#8211; I can&#8217;t play Hordes (certainly not using the delicate warlocks) and I can write a lot of Hordes Theory. Now it&#8217;s time to go from talking to doing. I have a game later this evening and I&#8217;m making up the army list. Saeryn will be my [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 1'>Learning to play Hordes: Part 1</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 3 (Battle Report)'>Learning to play Hordes: Part 3 (Battle Report)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>From the <a href="http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/">last post</a> we learned two things &#8211; I can&#8217;t play Hordes (certainly not using the delicate warlocks) and I can write a lot of Hordes Theory. Now it&#8217;s time to go from talking to doing. I have a game later this evening and I&#8217;m making up the army list. Saeryn will be my warlock, but what else should be in the army?<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4324419483"><img class="flickr medium" title="Saeryn (35pt)" alt="Saeryn (35pt)" src="http://farm5.static.flickr.com/4028/4324419483_a221d8208c.jpg" /></a></div>
					</p>
<p><strong>BEASTS</strong><br />
I think she can support beasts quite well and I&#8217;m considering bringing two heavies. I own a Carnivean and an Angelius so I&#8217;ll include them. The Carnivean is a beat stick that would be a great target for Respawn. The Angelius really benefits from Saeryn&#8217;s feat as it can fly over intervening models, ignoring free strikes, to get at a targe behind. I&#8217;ve always had a soft spot for the Nephilim Soldier (I think it&#8217;s a fantastic sculpt). It is quite a mundane beast now, but Reach on it&#8217;s weapon and Flight make it useful in a similar manner to the Angelius. For the beasts I&#8217;ll round things out with the Shredder. Saeryn has +2 DEF on ranged attacks. Throw in Tenacity (the Shredder&#8217;s animus) and she&#8217;s effectively DEF 19.</p>
<p><strong>SOLOS</strong><br />
Now I&#8217;d like a bit of support for my beasts. The Shepherd is an obvious choice as she effectively allows a longer strike range for the beasts. I can run the Shepherd up just before the Angelius dives in for an assassination. This allows me to ensure it can be forced even outside of Saeryn&#8217;s control area.</p>
<p>The Feralgeist is another nice option. Between it and Respawn my opponents will be sick of killing (and re-killing) my heavy beasts!</p>
<p><strong>UNITS</strong><br />
Saeryn doesn&#8217;t directly buff her units, so the first unit I selected was one that buffs her &#8211; the Swamp Gobber Bellows Crew. The concealing cloud can either completely hide Saeryn or at least give her an additional +2 DEF. With the buffs discussed above that leaves a fantastic DEF 21!</p>
<p>For Leigon units I went with the Striders, as they can be quite disruptive, and the Legionnaires. Defensive line makes the Legionnaires slightly more survivable and I plan to use them as a cheap tarpit. Warmongers may be a better option, but I&#8217;d need to find an extra point somewhere.</p>
<p><strong>THE LIST</strong><br />
Anyway, enough talk. Here is the list -</p>
<ul>
<li>Saeryn, Omen of Everblight
<ul>
<li>Nephilim Soldier</li>
<li>Shredder</li>
<li>Angelius</li>
<li>Carnivean</li>
</ul>
</li>
<li>Blighted Nyss Legionnaires (Leader and 5 Grunts)</li>
<li>Blighted Nyss Striders (Leader and 5 Grunts)</li>
<li>Swamp Gobber Bellows Crew (Leader and 1 Grunt)</li>
<li>Blighted Nyss Shepherd</li>
<li>Feralgeist</li>
</ul>
<p>I&#8217;m limiting myself to using models I have painted. Dropping either the Feralgeist or Gobbers and the unit of Legionnaires would allow me to add a minimum unit of Warmongers. Maybe I&#8217;ll try that next time.</p>
<p><strong>PLAYING THIS LIST</strong><br />
The VASSAL screen shot above gives an idea of the setup. The Stirders will try to cause a nuisance on whatever flank has terrain for them to hide in. The Legionnaires are tasked with keeping up with the army and providing some kind of speed bump. Saeryn will cast Banishing Ward on herself and Respawn on the Carnivean. She is going to have to keep pace with the army so that her support spells can be effective. The Carnivean and Angelius will run up with the Feralgeist in relatively close pursuit Remember it can take over a dead beast within 8&#8243;, so it doesn&#8217;t need to be too close. The Shepherd wil be screened by the Nephilim soldier and the soldier will primarily be a speed bump on the right flank. The Angelius is set up for the assassination run, which the Shepherd may need to support. Massacre is a useful animus for it to have cast on it.</p>
<p>Anyway, I&#8217;m playing later, but you know what they say about best laid plans!</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 1'>Learning to play Hordes: Part 1</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 3 (Battle Report)'>Learning to play Hordes: Part 3 (Battle Report)</a></li>
</ol></p>]]></content:encoded>
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		<title>Learning to play Hordes: Part 1</title>
		<link>http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/</link>
		<comments>http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 16:10:07 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Legion of Everblight]]></category>
		<category><![CDATA[Saeryn]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=953</guid>
		<description><![CDATA[So, what better time to learn to play Hordes than when Warmachine MkII is released!? I&#8217;ve had my Legion army since Hordes was initially released, but it&#8217;s been more of a painting project than an army. I don&#8217;t need to learn the rules, I know them and am an accomplished Warmachine player, but I do [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 2'>Learning to play Hordes: Part 2</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 3 (Battle Report)'>Learning to play Hordes: Part 3 (Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>So, what better time to learn to play Hordes than when Warmachine MkII is released!? I&#8217;ve had my Legion army since Hordes was initially released, but it&#8217;s been more of a painting project than an army. I don&#8217;t need to learn the rules, I know them and am an accomplished Warmachine player, but I do need to learn how to effectively play my Legion army. I need to hone technique, master the Fury mechanic and learn how to use animi appropriately. Maybe a better title for this article would be &#8220;Learning to play the Legion of Everblight&#8221;.</p>
<p>I&#8217;ve had good success with Thagrosh on the battlefield, but 7 Fury (one of which is free) and the chance to resurrect a beast are powerful fail safe mechanisms. When I start to loose beasts Thagrosh can still get some Fury without cutting himself. If I make a mistake with the Carnivean (or another crucial beast), I can bring it back to life. I basically play Thagrosh like a Butcher with more precision instruments of destruction. It&#8217;s the more delicate warlocks that I want to master. People rate Saeryn as one of the best warlocks, not only in Legion, but a across all factions. I&#8217;ll start with her.</p>
<h4>Saeryn, Omen of Everblight</h4>
<p>I&#8217;m not expecting to win straight out of the box, but I do want to have a chance to win. That means constructing an army that has a chance of getting at the enemy &#8216;caster or warlock and dealing some pain. I want to use (painted) models currently in my collection, but I&#8217;m willing to add more as necessary.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4051423966"><img class="flickr medium" title="Saeryn, Omen of Everblight" alt="Saeryn, Omen of Everblight" src="http://farm3.static.flickr.com/2668/4051423966_c7c14b501c.jpg" /></a></div>
					<br />
Okay, I&#8217;ve played a few games with Saeryn, but I need to do a bit of Theory Hordes before I get stuck into army composition. What can Saeryn do? What type of units can she support? What animi would benefit her? How do I deal with different types of enemy unit? In order to use any army effectively you need to know your warlock. The following discussion is based on the Hordes Field Test Model Update document released on the 29th January 2010.</p>
<p><em><strong>SPELL LIST AND FEAT</strong></em><br />
Saeryn has a pretty good spell list, but they are somewhat beast centric. She also has a Fury stat of 7, so she should be able to fire out a few spells every turn. <em>Respawn</em> is like a mini version of Thagrosh&#8217;s feat. It allows you to get more mileage from your beasts by bringing one back to life. A Shepherd or two in the mix and you have the chance to heal that beast . That said you&#8217;d most commonly treat the respawn as a free round of combat with the ability to charge whatever just killed your beast!</p>
<p><em>Breath Stealer</em> is another stand out spell. It&#8217;s 10&#8243; range is decent, but it&#8217;s debuffing ability is superb. It makes enemy models/units easier to hit and it prevents them from charging. At a cost of 2 Fury she could have potentially cast it three times per turn, but in the last update to the rules it is now once a turn only. Another excellent spell is <em>Blight Bringer</em>. It&#8217;s costly at 4 Fury, but it has an offensive and defensive quality. It is a troop killer and it prevents enemy movement. Be careful what miniature you cast it on as the easiest way to remove it would be to kill the miniature with Blight Bringer. If Equilibrium and Respawn are beast focused, Breath Stealer and Blight Bringer have a stronger enemy unit focus.</p>
<p><em>Banishing Ward</em> replaces the somewhat lackluster <em>Mirror Magic</em> from earlier in the Field Test. Mirror Magic&#8217;s value was very situational. Banishing Ward is excellent. It immediately removes enemy upkeep spells from the target model/unit. That&#8217;s pretty nice, but the next bit is awesome &#8211; the affected models cannot be targeted by spells or animi. It&#8217;s an upkeep spell to sweeten the deal. Casting this on herself is very powerful.</p>
<p>Her final spell is Sunder Spirit. It&#8217;s a range 10&#8243; POW 12 spell that strips the animus (for one round) and allows Saeryn to cast the animus if she wishes. It has it&#8217;s uses, but the main benefit is giving Saeryn a better ranged threat.</p>
<p>It&#8217;s worth noting that none of these spells directly buff your own units. Saeryn is a beast centric warlock. Her feat is also focused on her beasts. It only effects beasts in her battlegroup, but boy is it still a great feat. Here&#8217;s the wording -</p>
<blockquote><p><strong>Foreboding</strong>: While within her control area, models in Saeryn!s battlegroup cannot be targeted by non-magical melee attacks for one round.</p></blockquote>
<p>It gives your beasts immunity to melee attacks. This feat has been progressively nerfed from MkI and through the Field Test. There are a lot of magical attacks out there, so before popping her feat you&#8217;ll be asking your opponent who has magical weapons! This is primarily defensive, but it has the possibility to open up an aggressive play style. You can get up in you opponents face and prevent his (melee) retaliation.</p>
<p><em><strong>BEASTS AND ANIMI</strong></em><br />
It&#8217;s pretty clear from her spell list and feat that Saeryn is a beast-centric warlock who specialises in messing up your opponents plans. Heavy beasts will get the best value Respawn. They will also make good targets for the Fury you remove from enemy beasts using Equilibrium. Given the range of these spells and the range of Breath Stealer and Blight Bringer Saeryn will need to be up close to her beasts. The thrown Deathspur can also prevent damage transfer, but it only has a 7&#8243; range, again tending towards close up support. <em>Tenacity</em> seems to be a useful animus for Saeryn. Force Barrier already gives her +2 DEF and Tenacity would add another +1 (and +1 to ARM), leaving her DEF 19 and ARM 15. With these boosted stats, and the fact that she is immune to blast damage, she is very hard to kill at range. So, including a Shredder is pretty useful.</p>
<p>So, what about those heavy beasts? Depending on the size of game she could feasibly run 2-3 heavies. The Angelius seems like a good choice. Under Saeryn&#8217;s feat it can ignore free strikes and charge over intervening models. The animus is okay, but it&#8217;s very defensive. Being a big expensive beast the Angelius is a good target for Respawn. The other good target is a Carnivean. Again it&#8217;s animus isn&#8217;t specifically useful, as Saeryn will probably have Tenacity cast on her. Casting Blight Bringer on the Carnivean and trampling it into the centre of a bunch of infantry could be fun! I&#8217;m not considering the Seraph at the moment as I don&#8217;t own one.</p>
<p>I think the Harrier could be useful in there too. Like the Angelius it can ignore the free strikes on Saeryn&#8217;s feat turn. It&#8217;s pretty punny, but has an excellent animus. The possibility to guarantee a hit is great for enhancing the assassination threat of the Angelius.</p>
<p>I had discounted the Nephilim Soldier until the current model rules update. He now has Flight, so in a similar manner to the Harrier and Angelius can really excel on Saeryn&#8217;s feat turn.</p>
<p><em><strong>UNITS AND SOLOS</strong></em><br />
At first glance Saeryn doesn&#8217;t directly buff her troops. She can effectively buff them by hitting an enemy with Breath Stealer to debuff their DEF. This benefits both ranged and melee troops. Given that she can cast it more than once per turn she has the chance to benefit several friendly units. Because it also drops their SPD it protects her troops by preventing a potential charge. Banishing Ward gives a chance to strip an enemy upkeep from a unit. Other than that Saeryn doesn&#8217;t really help out her troops. Either melee or ranged units should work reasonably well for her.</p>
<p>The solo that could work best is the Shepherd to assist in stretching the threat range of an Angelius, particularly during an assassination run. <em>A MkI Feralgeist could have been very frustrating too, but since MkII it can only take over enemy beasts and has lost a lot of utility.</em> That&#8217;s what I wrote before the latest update, but the Feralgeist is back in the game. He can take over your own slain beasts. I can just hear my opponents now, &#8220;Sh*t, how many times do I have to kill that beast!&#8221;. I think the Swamp Gobbers could be pretty handy to help further (on top of Tenacity and Force Barrier) protect Saeryn. Other than that nothing stands out.</p>
<p><em><strong>CONCLUSION</strong></em><br />
Saeryn is a powerful warlock with a very good feat. Her spell list is excellent and she loves her beasts. She can increase their survivability massively. She can debuff the enemy with Breath Stealer and kill troops with Blight Bringer. <em>More than any of that she can frustrate your opponent by messing with his Fury and scuppering his plans.</em> Again, this is what I said before the loss of Equilibrium. It will be missed, but I still think she is a strong warlock. The addition of Banishing Ward and Sunder Spirit to her spell list is great. She can not protect herself very well from all ranged threats and still dish out a bit of ranged hurt.</p>
<p>Ok &#8211; I&#8217;m off to write an army list for a game on Tuesday. Saeryn and lots of beasts sound like the recipe. Swamp Gobbers and a Shepherd will be in there too, but I need to think about the troops a bit more. I think a Feralgeist might find its way into the mix too!</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 2'>Learning to play Hordes: Part 2</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 3 (Battle Report)'>Learning to play Hordes: Part 3 (Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
</ol></p>]]></content:encoded>
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		<title>Playing Warmachine and Hordes Online using VASSAL</title>
		<link>http://www.farfaraway.org/blog/2010/01/07/playing-warmachine-and-hordes-online-using-vassal/</link>
		<comments>http://www.farfaraway.org/blog/2010/01/07/playing-warmachine-and-hordes-online-using-vassal/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 20:29:41 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Vassal]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=884</guid>
		<description><![CDATA[Imagine playing a tabletop game against an opponent over 1000km away. That&#8217;s what I did last night! OVERVIEW Okay, I&#8217;m a little behind the curve on this, but I had my first online game of Warmachine using Vassal. In case you don&#8217;t know what that is, it&#8217;s a program that let&#8217;s you play a large [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/04/02/epic-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: Epic Warmachine and Hordes'>Epic Warmachine and Hordes</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/04/20/an-introduction-to-warmachine/' rel='bookmark' title='Permanent Link: An Introduction to Warmachine'>An Introduction to Warmachine</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Imagine playing a tabletop game against an opponent over 1000km away. That&#8217;s what I did last night!</p>
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<p><strong>OVERVIEW</strong><br />
Okay, I&#8217;m a little behind the curve on this, but I had my first online game of Warmachine using <a href="http://www.vassalengine.org/community/index.php">Vassal</a>. In case you don&#8217;t know what that is, it&#8217;s a program that let&#8217;s you play a large variety of board game and tabletop wargames over the Internet. There is an excellent <a href="http://www.vassalengine.org/community/index.php">Warmachine and Hordes module</a> available for it that offers loads of maps, terrain and sprites that represent every miniature released up to Metamorphosis. Installing it and getting it up and running is pretty straightforward and I&#8217;m not going to talk about it here as they have a <a href="http://www.vassalengine.org/wiki/doku.php?id=getting_started:getting_started">getting started guide</a>.</p>
<p><strong>FEATURES</strong><br />
Vassal is not a computer game, though. It purely gives you all of the pieces and controls to simulate what happens on the tabletop. You still need to know the rules and have the cards for your individual miniatures. It has some pretty nice features including auras, ways of marking continuous effects, highlighting &#8216;caster control areas, showing melee range (including reach), showing deployment zones and mosh pits, beautifully rendered boards and loads of terrain. Oh, luckily you can roll dice and measure distances too! Here&#8217;s a screen shot from half way through my game against Phil, who is based in Hamburg, last night -</p>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4251653061"><img class="flickr medium" title="Warmachine ModuleMap 4" alt="Warmachine ModuleMap 4" src="http://farm5.static.flickr.com/4014/4251653061_c3898d27ea.jpg" /></a></div>
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(<a href="http://www.flickr.com/photos/oconlan/4251653061/sizes/l/">Larger version on Flickr</a>)</p>
<p>We played a 350pt MkI game to celebrate the release of MkII! Off the table you can see used focus counters and some AOE templates. On the table you can see the two armies bearing down on each other. I&#8217;ll go through the controls in the next section. Another lovely feature is the ability to track Damage Grids through Vassal. There are grids for all &#8216;jacks and &#8216;casters and default grids for multi-wound infantry and solos. As you can see it&#8217;s also easy to change the label for any miniature or grid.</p>
<p>						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4254954184"><img class="flickr medium" title="Damage Grids 9" alt="Damage Grids 9" src="http://farm5.static.flickr.com/4055/4254954184_2a870c9233.jpg" /></a></div>
					
<p><strong>CONTROLS</strong><br />
Each miniature is an individual playing piece and can be moved separately. As mentioned above, things can be overlayed on the miniatures and playing surface. For example, you can see several auras on certain miniatures to represent upkeep spells above. Each miniature also has a &#8216;white shadow&#8217; at the rear of their base to indicate that all miniatures have moved. This can be cleared at the top of each turn with the click of a single button.</p>
<p>You can &#8216;cycle&#8217; through the artwork for each miniature. For example, a &#8216;jack has it&#8217;s basic art, a blank base that shows LoS and facing and a wreck marker. This is useful when attempting precise movement past terrain or near other miniatures. Here&#8217;s a quick run through of the keyboard controls that I found useful (though there is a right-click menu on every miniature that allows you to access every control) -</p>
<p><strong>Movement</strong></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="213" valign="top">Move forward 1”</td>
<td width="100" valign="top">↑</td>
</tr>
<tr>
<td width="213" valign="top">Move backward 1”</td>
<td width="100" valign="top">↓</td>
</tr>
<tr>
<td width="213" valign="top">Turn left 10°</td>
<td width="100" valign="top">←</td>
</tr>
<tr>
<td width="213" valign="top">Turn right 10°</td>
<td width="100" valign="top">→</td>
</tr>
<tr>
<td width="213" valign="top">Move forward ½”</td>
<td width="100" valign="top">ctrl + ↑</td>
</tr>
<tr>
<td width="213" valign="top">Move backward ½”</td>
<td width="100" valign="top">ctrl + ↓</td>
</tr>
<tr>
<td width="213" valign="top">Turn left 5°</td>
<td width="100" valign="top">ctrl + ←</td>
</tr>
<tr>
<td width="213" valign="top">Turn right 5°</td>
<td width="100" valign="top">ctrl + →</td>
</tr>
<tr>
<td width="213" valign="top">Nudge in any direction</td>
<td width="100" valign="top">shift + ↑, ↓, ←, →</td>
</tr>
</tbody>
</table>
<p>These controls allow you to precisely move a miniature a certain number of inches and turn while doing so. you can select several miniatures at once and move them together. An alternative to moving like this is to lay down a tape measure and dray the miniatures into position using the mouse. The nudge movement is particularly useful when moving miniatures into B2B.</p>
<p><strong>Combat Ranges, Control Area and Miscellaneous</strong></p>
<table border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td width="213" valign="top">Melee Range (½”)</td>
<td width="100" valign="top">\</td>
</tr>
<tr>
<td width="213" valign="top">Reach Range (2&#8243;)</td>
<td width="100" valign="top">ctrl + \</td>
</tr>
<tr>
<td width="213" valign="top">Turn on Control Area overlay (Warcaster/Warlock)</td>
<td width="100" valign="top">ctrl + s</td>
</tr>
<tr>
<td width="213" valign="top">Cycle miniature art (Forward)</td>
<td width="100" valign="top">]</td>
</tr>
<tr>
<td width="213" valign="top">Cycle miniature art (Backward)</td>
<td width="100" valign="top">[</td>
</tr>
<tr>
<td width="213" valign="top">Clone Miniature/Piece (note they clone exactly on top of the selected miniature/piece)</td>
<td width="100" valign="top">ctrl + c</td>
</tr>
<tr>
<td width="213" valign="top">Delete Miniature</td>
<td width="100" valign="top">ctrl + d</td>
</tr>
</tbody>
</table>
<p>The melee and control area overlays are very useful as they save a lot of potential fiddling with the tape measure.</p>
<p><strong>CONCLUSION</strong><br />
Vassal works well and is fast to use. Arrange a game with a friend, fire it up and setup a voice chat (e.g. using Skype) and you have a good substitute for playing a &#8216;real&#8217; game. In my case playing a game I love against my good friend over 1000km away was possible when otherwise it wouldn&#8217;t have been. It won&#8217;t replace the face-to-face battle over beautifully modelled terrain with nicely painted miniatures. After all, it&#8217;s important to be able to look your opponent in the eye when you crush them. Maybe we&#8217;ll use a video chat next time!</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/04/02/epic-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: Epic Warmachine and Hordes'>Epic Warmachine and Hordes</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 4 (Mini Battle Report)'>Learning to play Hordes: Part 4 (Mini Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/04/20/an-introduction-to-warmachine/' rel='bookmark' title='Permanent Link: An Introduction to Warmachine'>An Introduction to Warmachine</a></li>
</ol></p>]]></content:encoded>
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		<title>Swamp Gobbers Bellows Crew: Complete</title>
		<link>http://www.farfaraway.org/blog/2009/11/26/swamp-gobbers-bellows-crew-complete/</link>
		<comments>http://www.farfaraway.org/blog/2009/11/26/swamp-gobbers-bellows-crew-complete/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 18:40:44 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Minions]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=770</guid>
		<description><![CDATA[These have to be the easiest paint job I&#8217;ve done in a while. I painted them using a similar technique to Eiryss and used the Citadel Foundation paints on the flesh (Orkhide Shade and Knarloc Green). I then washed it with Thraka Green. Owen Related posts:Feralgeist: Assembling and Painting Guide Commodore Cannon and Crew: Complete [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/' rel='bookmark' title='Permanent Link: Feralgeist: Assembling and Painting Guide'>Feralgeist: Assembling and Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/16/commodore-cannon-and-crew-complete/' rel='bookmark' title='Permanent Link: Commodore Cannon and Crew: Complete'>Commodore Cannon and Crew: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/09/bane-knights-complete/' rel='bookmark' title='Permanent Link: Bane Knights: Complete'>Bane Knights: Complete</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>These have to be the easiest paint job I&#8217;ve done in a while. I painted them using a similar technique to <a href="http://www.farfaraway.org/blog/2009/09/03/eiryss-alternate-sculpt-painting-guide/">Eiryss</a> and used the Citadel Foundation paints on the flesh (Orkhide Shade and Knarloc Green). I then washed it with Thraka Green.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4136565276"><img class="flickr medium" title="Swamp Gobbers" alt="Swamp Gobbers" src="http://farm3.static.flickr.com/2542/4136565276_6bb5c315eb.jpg" /></a></div>
					<br />
Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/' rel='bookmark' title='Permanent Link: Feralgeist: Assembling and Painting Guide'>Feralgeist: Assembling and Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/16/commodore-cannon-and-crew-complete/' rel='bookmark' title='Permanent Link: Commodore Cannon and Crew: Complete'>Commodore Cannon and Crew: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/09/bane-knights-complete/' rel='bookmark' title='Permanent Link: Bane Knights: Complete'>Bane Knights: Complete</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2009/11/26/swamp-gobbers-bellows-crew-complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tournament Check List</title>
		<link>http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/</link>
		<comments>http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 15:02:19 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Flames of War]]></category>
		<category><![CDATA[Tournament]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=736</guid>
		<description><![CDATA[I&#8217;ve played in lots of tournaments, mostly Warhammer, but also Warmachine and Hordes. It&#8217;s easy to forget something vital when packing up for a tournament, so here are my check lists. Here&#8217;s my Warhammer tournament check list - 1. Army (Miniatures, Movement Trays) 2. Dice (D6s, Scatter, Artillery, Turn Counter) 3. Templates (Flame and two [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/04/02/epic-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: Epic Warmachine and Hordes'>Epic Warmachine and Hordes</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/08/building-armies-using-army-builders/' rel='bookmark' title='Permanent Link: Building Armies using Army Builders!'>Building Armies using Army Builders!</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/17/fully-painted-for-mkii/' rel='bookmark' title='Permanent Link: Fully Painted for MkII'>Fully Painted for MkII</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played in lots of tournaments, mostly Warhammer, but also Warmachine and Hordes. It&#8217;s easy to forget something vital when packing up for a tournament, so here are my check lists.</p>
<p>Here&#8217;s my Warhammer tournament check list -</p>
<ol>
1. Army (Miniatures, Movement Trays)<br />
2. Dice (D6s, Scatter, Artillery, Turn Counter)<br />
3. Templates (Flame and two Artillery)<br />
4. Measuring Tape (or two)<br />
5. Army list (At least two copies, but I prefer four; one per game and one for organisers)<br />
6. Rulebooks and Paperwork (Army Book, Rulebook, Rulepack and Ticket)<br />
7. Army Case (Case, foam trays and covers)<br />
8. Tray (for moving the army between games)<br />
9. Pen/Pencil and Spare Paper<br />
10. Super Glue<br />
11. Special Army Counters (e.g. Wood Elves Forest, Spell Markers, Tunnelling Team Markers, etc.)<br />
12. Calculator
</ol>
<p>For Warmachine and Hordes I add the following -</p>
<ol>
13. Unit cards and card sleeves<br />
14. Drywipe pen<br />
15. Focus and Fury counters
</ol>
<p>I also bring paracetamol and loads of water as they are long intense days, so some emergency supplies may be needed!</p>
<p>Owen </p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/04/02/epic-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: Epic Warmachine and Hordes'>Epic Warmachine and Hordes</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/08/building-armies-using-army-builders/' rel='bookmark' title='Permanent Link: Building Armies using Army Builders!'>Building Armies using Army Builders!</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/17/fully-painted-for-mkii/' rel='bookmark' title='Permanent Link: Fully Painted for MkII'>Fully Painted for MkII</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Building Armies using Army Builders!</title>
		<link>http://www.farfaraway.org/blog/2009/11/08/building-armies-using-army-builders/</link>
		<comments>http://www.farfaraway.org/blog/2009/11/08/building-armies-using-army-builders/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 21:03:20 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Army Builder]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=723</guid>
		<description><![CDATA[I&#8217;ve been using three army builders of late, Forward Kommander, Warmachine &#038; Hordes Builder and iBodger. Both are excellent tools. Forward Kommander is a web-based army builder that manages your collection and is primarily focused on MkII and until the Hordes MkII release only supports Warmachine. The collection management support is very nice and enables [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/' rel='bookmark' title='Permanent Link: Tournament Check List'>Tournament Check List</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/17/fully-painted-for-mkii/' rel='bookmark' title='Permanent Link: Fully Painted for MkII'>Fully Painted for MkII</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/04/mr-walls-complete-privateer-army-progress/' rel='bookmark' title='Permanent Link: Mr. Walls: Complete &#038; Privateer Army Progress'>Mr. Walls: Complete &#038; Privateer Army Progress</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using three army builders of late, <em>Forward Kommander</em>, <em>Warmachine &#038; Hordes Builder</em> and <em>iBodger</em>. Both are excellent tools.</p>
<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/oconlan/4087165204"><img class="flickr small" title="Forward Kommander (Collection Manager)" alt="Forward Kommander (Collection Manager)" src="http://farm3.static.flickr.com/2490/4087165204_d8848fcfec_m.jpg" /></a></div>
					<a href="http://www.forwardkommander.com/">Forward Kommander</a> is a web-based army builder that manages your collection and is primarily focused on MkII and until the Hordes MkII release only supports Warmachine. The collection management support is very nice and enables you to not only list what you own, but also what you have painted from each faction. My plan to be fully painted before MkII drops is going pretty well!</p>
<p>As you can see the<a href="http://www.flickr.com/photos/oconlan/4087165388/"> interface is quite slick</a>. You can use the site for free and without setting up an account, but in order to save lists and collections you need to have a (free) account. One of my favourite things about this tool is the army building itself &#8211; it is simplicity with options (such as UAs) remaining greyed out until they may be legally included. The icons are clear and it is easy to select min/max units and the like. The <a href="http://www.flickr.com/photos/oconlan/4086445001/">printing controls</a> are particularly nice with several different options including whether to have damage grids printed and printing the list and grids on separate pages.</p>
<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/oconlan/4086501139"><img class="flickr small" title="ArmyBuilder" alt="ArmyBuilder" src="http://farm3.static.flickr.com/2667/4086501139_0c5afe7e26_m.jpg" /></a></div>
					The <a href="http://www.engineeringcalculator.net/ListBuilder.html">Warmachine &#038; Hordes Builder</a> (previously known as Warmachine &#038; Hordes ArmyBuilder) is another web-based tool that offers similar, but different features to Forward Kommander. It does not have a collection management feature, but this isn&#8217;t much of a loss. It&#8217;s interface is quite different offering the ability to drag and drop from the left to the right. This is nice, but with so many options available in a faction you end up scrolling up and down a lot, loosing sight of the list you are building. Your lists are not saved on the Warmachine &#038; Hordes Builder site, but you have the option to login (using OpenID) to services such as Google Documents to save your lists. There is also a neat option to Copy &#038; Paste a clean view of the list to wherever you want it. The best thing about Warmachine &#038; Hordes Builder is that it has full support for Warmachine and Hordes in both versions.</p>
<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/oconlan/4086533275"><img class="flickr small" title="iBodger (Collection)" alt="iBodger (Collection)" src="http://farm1.static.flickr.com/154/4086533275_d62086cede_m.jpg" /></a></div>
					<a href="http://www.ibodger.com/">iBodger</a> is quite different from the other two as it is an iPhone application. It is quite feature rich, with good collection management and list construction. It dynamically manages dependencies and automatically saves your lists and collections. To get them off the phone there is an Email List option. It uses the (relatively) limited real estate of the iPhone interface well. It&#8217;s biggest benefit over the other two is that you can assemble lists on the go, or even a couple of minutes before a game with ease. One particularly nice feature is the &#8216;convert&#8217; option to switch a MkI list to MkII and vice versa. It has the best features of both of the online army builders and is available everywhere you go (assuming you have an iPhone of iPod Touch). </p>
<p>All of the above are great tools that are being actively updated and edited not only to reflect the MkII changes, but also to add more features. I use all three at the moment &#8211; Warmachine &#038; Hordes Builder for MkI, Forward Kommander for MkII and iBodger for lists on the go. I&#8217;d like some interoperability between the three, but some exchange of lists between Forward Kommander and iBodger would be great!</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/' rel='bookmark' title='Permanent Link: Tournament Check List'>Tournament Check List</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/17/fully-painted-for-mkii/' rel='bookmark' title='Permanent Link: Fully Painted for MkII'>Fully Painted for MkII</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/04/mr-walls-complete-privateer-army-progress/' rel='bookmark' title='Permanent Link: Mr. Walls: Complete &#038; Privateer Army Progress'>Mr. Walls: Complete &#038; Privateer Army Progress</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2009/11/08/building-armies-using-army-builders/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Feralgeist: Assembling and Painting Guide</title>
		<link>http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/</link>
		<comments>http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 11:21:27 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Minions]]></category>
		<category><![CDATA[Painting Guide]]></category>
		<category><![CDATA[Step-by-step]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=710</guid>
		<description><![CDATA[The Feralgeist is the easiest and quickest Hordes or Warmachine miniature I&#8217;ve ever painted. It took less than an hour in total. Here&#8217;s a step-by-step guide to assembling and painting it. ASSEMBLING Assembling the Feralgeist is straightforward enough, but you will need to apply a couple of advanced assembly skills &#8211; pinning and using green [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/08/02/iron-lich-asphyxious-painting-guide/' rel='bookmark' title='Permanent Link: Iron Lich Asphyxious: Painting Guide'>Iron Lich Asphyxious: Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/30/gorman-di-wulfe-painting-guide/' rel='bookmark' title='Permanent Link: Gorman di Wulfe: Painting Guide'>Gorman di Wulfe: Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/19/great-bears-of-gallowswood-painting-guide/' rel='bookmark' title='Permanent Link: Great Bears of Gallowswood: Painting Guide'>Great Bears of Gallowswood: Painting Guide</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The Feralgeist is the easiest and quickest Hordes or Warmachine miniature I&#8217;ve ever painted. It took less than an hour in total. Here&#8217;s a step-by-step guide to assembling and painting it.</p>
<p><strong>ASSEMBLING</strong><br />
						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/oconlan/4085743174"><img class="flickr small" title="Ferlgeist (Side)" alt="Ferlgeist (Side)" src="http://farm3.static.flickr.com/2544/4085743174_ac8b6f4162_m.jpg" /></a></div>
					Assembling the Feralgeist is straightforward enough, but you will need to apply a couple of advanced assembly skills &#8211; pinning and using green stuff. Don&#8217;t fret, this is a good miniature to try these out on. Clean off all of the pieces with a craft knife, file and Dremel. The body comes in two pieces, with the join happening at two narrow points. This is what needs to be pinned. I took out my pin vice to drill starter guide holes. This isn&#8217;t so important in the recessed fitting, but is needed for the corresponding raised bump. For these recessed/raised type joints I use my blade to take the top off the raised part (only partially) so I have a small flat surface to drill into. Once the guide holes were drilled I got out the Dremel and drilled holes that were about 3-4mm deep on each side. I use snipped paper clips as my pins and glued the pieces together (with pin in place!) using super glue. I then glued the jawbone in place and then the miniature to it&#8217;s base.</p>
<p>The join between the two parts of the body needs some putty (often called <em>green stuff</em> or <em>brown stuff</em>). These are two part puttys that you blend together and then let air dry. I rolled very thin sausages and laid them across the joins, then with a wet sculpting tool I smoothed the putty across the join and removed the excess. Once it is air dried (I usually leave it 24 hours) I grabbed the Dremel again, but this time with a filing attachment and smoothed over the putty work. The miniature is now ready to prime.</p>
<p><strong>PAINTING AND BASING</strong><br />
						<div class="flickr-gallery image right"><a href="http://www.flickr.com/photos/oconlan/4084985089"><img class="flickr small" title="Ferlgeist (Front)" alt="Ferlgeist (Front)" src="http://farm3.static.flickr.com/2748/4084985089_5b0cbd974e_m.jpg" /></a></div>
					
<ol>
<li>Priming: As I was going for an ethereal look I primed the miniature using a white spray and then a watered down coat of Skull White.</li>
<li>Blue: I washed the whole of the Feralgeist with a slightly watered down Asurmen Blue wash. I then drybrushed all raised areas with Skull White with a small amount of Asurmen Blue.</li>
<li>Skeleton and Rubble: This whole area was coated with a heavily watered down Graveyard Earth. The skeleton was then drybrushed with Bestial Brown, Snakebite Leather, 1:1 Snakebite Leather / Bleached Bone and finally pure Bleached Bone. I then painted the flat skeletal surfaces with a heavily watered down Bleached Bone.</li>
<li>Base: I glued (using watered down PVA glue) Builder&#8217;s Sand to the base. Once dry it was painted with a heavily watered down Graveyard Earth. One or two larger stones were dotted with Codex Grey. I applied a small amount of flock using PVA glue and then painted the base edge Chaos Black.</li>
</ol>
<p>That&#8217;s it! It&#8217;s such a useful addition to any Hordes force and so easy to paint that there is really no excuse for not fielding one. Thraka Green or Baal Red, or any wash for that matter, could be used in place of Asurmen Blue, so producing a Feralgeist that fits the theme of your army is pretty simple.</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/08/02/iron-lich-asphyxious-painting-guide/' rel='bookmark' title='Permanent Link: Iron Lich Asphyxious: Painting Guide'>Iron Lich Asphyxious: Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/30/gorman-di-wulfe-painting-guide/' rel='bookmark' title='Permanent Link: Gorman di Wulfe: Painting Guide'>Gorman di Wulfe: Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/19/great-bears-of-gallowswood-painting-guide/' rel='bookmark' title='Permanent Link: Great Bears of Gallowswood: Painting Guide'>Great Bears of Gallowswood: Painting Guide</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Updated Legion of Everblight Photographs</title>
		<link>http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/</link>
		<comments>http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 11:00:51 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Legion of Everblight]]></category>
		<category><![CDATA[Photographs]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=663</guid>
		<description><![CDATA[I grabbed the camera tonight and got more photographs of the Legion. That&#8217;s everything that I have painted so far. Epic Thagrosh, the Strider UA, Raptors and Harriers are still in their boxes, but I don&#8217;t intend to start painting them until the run up to Hordes MkII next year. Owen PS There are much [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/07/07/legion-of-everblight-photographs/' rel='bookmark' title='Permanent Link: Legion of Everblight Photographs'>Legion of Everblight Photographs</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/' rel='bookmark' title='Permanent Link: MkII Model Update: Changes to Legion of Everblight'>MkII Model Update: Changes to Legion of Everblight</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[				<div id="gallery-592f3b74" class="flickr-gallery photoset">
													<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=3695650070"><img class="photo" title="Thagrosh" src="http://farm3.static.flickr.com/2455/3695650070_9326b6b8e6_s.jpg" alt="Thagrosh" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=3695651148"><img class="photo" title="Thagrosh" src="http://farm3.static.flickr.com/2577/3695651148_8cb315bb65_s.jpg" alt="Thagrosh" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4050680305"><img class="photo" title="Lylyth, Herald of Everblight" src="http://farm3.static.flickr.com/2786/4050680305_e2b0d57170_s.jpg" alt="Lylyth, Herald of Everblight" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4050680011"><img class="photo" title="Lylyth, Shadow of Everblight" src="http://farm4.static.flickr.com/3522/4050680011_c16948dbe1_s.jpg" alt="Lylyth, Shadow of Everblight" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4051423966"><img class="photo" title="Saeryn, Omen of Everblight" src="http://farm3.static.flickr.com/2668/4051423966_c7c14b501c_s.jpg" alt="Saeryn, Omen of Everblight" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4051424502"><img class="photo" title="Rhyas, Sigil of Everblight" src="http://farm3.static.flickr.com/2478/4051424502_a2b45d4daf_s.jpg" alt="Rhyas, Sigil of Everblight" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=3694839607"><img class="photo" title="Carnivean" src="http://farm3.static.flickr.com/2550/3694839607_2891511f4b_s.jpg" alt="Carnivean" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4051426050"><img class="photo" title="Angelius" src="http://farm3.static.flickr.com/2472/4051426050_412395b029_s.jpg" alt="Angelius" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=3694839759"><img class="photo" title="Nephilim Soldier" src="http://farm4.static.flickr.com/3420/3694839759_5388abf471_s.jpg" alt="Nephilim Soldier" /></a>
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									<a href="http://flickr.com/photo.gne?id=4051427738"><img class="photo" title="Teraph" src="http://farm3.static.flickr.com/2662/4051427738_47335e6ab4_s.jpg" alt="Teraph" /></a>
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									<a href="http://flickr.com/photo.gne?id=3694841031"><img class="photo" title="Shredders" src="http://farm3.static.flickr.com/2431/3694841031_b164881dc7_s.jpg" alt="Shredders" /></a>
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									<a href="http://flickr.com/photo.gne?id=4051428356"><img class="photo" title="Blighted Archers, Officer and Ammo Porter" src="http://farm3.static.flickr.com/2655/4051428356_ca6d34d485_s.jpg" alt="Blighted Archers, Officer and Ammo Porter" /></a>
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									<a href="http://flickr.com/photo.gne?id=3694844281"><img class="photo" title="Blighted Legionnaires" src="http://farm3.static.flickr.com/2633/3694844281_4ca030fd24_s.jpg" alt="Blighted Legionnaires" /></a>
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									<a href="http://flickr.com/photo.gne?id=3695654978"><img class="photo" title="Striders" src="http://farm4.static.flickr.com/3237/3695654978_8093c2d6d6_s.jpg" alt="Striders" /></a>
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									<a href="http://flickr.com/photo.gne?id=4050684077"><img class="photo" title="Incubi" src="http://farm3.static.flickr.com/2801/4050684077_c6a791e1c1_s.jpg" alt="Incubi" /></a>
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									<a href="http://flickr.com/photo.gne?id=4051421644"><img class="photo" title="Warmongers" src="http://farm3.static.flickr.com/2493/4051421644_3a2385e5b8_s.jpg" alt="Warmongers" /></a>
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									<a href="http://flickr.com/photo.gne?id=4050679245"><img class="photo" title="Warmaonger War Chief" src="http://farm4.static.flickr.com/3486/4050679245_da40c26797_s.jpg" alt="Warmaonger War Chief" /></a>
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									<a href="http://flickr.com/photo.gne?id=3694845663"><img class="photo" title="Foresaken" src="http://farm4.static.flickr.com/3452/3694845663_87a54fbe37_s.jpg" alt="Foresaken" /></a>
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<p>I grabbed the camera tonight and got more photographs of the Legion. That&#8217;s everything that I have painted so far. Epic Thagrosh, the Strider UA, Raptors and Harriers are still in their boxes, but I don&#8217;t intend to start painting them until the run up to Hordes MkII next year.</p>
<p>Owen</p>
<p>PS There are much bigger versions on flickr if you click through.</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/07/07/legion-of-everblight-photographs/' rel='bookmark' title='Permanent Link: Legion of Everblight Photographs'>Legion of Everblight Photographs</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/' rel='bookmark' title='Permanent Link: MkII Model Update: Changes to Legion of Everblight'>MkII Model Update: Changes to Legion of Everblight</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Painting Cheat Sheet (Legion of Everblight)</title>
		<link>http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/</link>
		<comments>http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 22:57:57 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Legion of Everblight]]></category>
		<category><![CDATA[Painting Guide]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=655</guid>
		<description><![CDATA[Contrary to the title of this post it is not about the details of painting the Legion of Everblight. Rather it is about the importance of keeping painting notes. Below are my notes for painting the Legion - Nyss Basecoat (Undercoat Black) a) Codex Grey / Chaos Black 5:1 b) Codex Grey / Kommando Khaki [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/11/27/khador-mortar-crew-painting-guide/' rel='bookmark' title='Permanent Link: Khador Mortar Crew: Painting Guide'>Khador Mortar Crew: Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/07/21/warpwolf-wolfen-warpwolf/' rel='bookmark' title='Permanent Link: Warpwolf, Wolfen, Warpwolf?'>Warpwolf, Wolfen, Warpwolf?</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/' rel='bookmark' title='Permanent Link: Updated Legion of Everblight Photographs'>Updated Legion of Everblight Photographs</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4050684077"><img class="flickr medium" title="Incubi" alt="Incubi" src="http://farm3.static.flickr.com/2801/4050684077_c6a791e1c1.jpg" /></a></div>
					<br />
Contrary to the title of this post it is not about the details of painting the Legion of Everblight. Rather it is about the importance of keeping painting notes. Below are my notes for painting the Legion -</p>
<p><strong>Nyss Basecoat (Undercoat Black)</strong><br />
a) Codex Grey / Chaos Black 5:1<br />
b) Codex Grey / Kommando Khaki 1:1<br />
c) Kommando Khaki<br />
d) Blue Ink / Black Ink / Glaze Medium / Water 5:1:1:2</p>
<p><strong>Nyss (Blue Armour)</strong><br />
Blue Ink / Glaze Medium / Water 1:1:1<br />
Highlight &#8211; Space Wolves Grey / Blue Ink 5:1</p>
<p><strong>Nyss (Flesh)</strong><br />
Space Wolves Grey / Glaze Medium 1:1<br />
Blue Ink / Glaze medium 1:5</p>
<p><strong>Nyss Striders (Cloak)</strong><br />
Greatcoat Grey / Ultramarine Blue / Glaze Medium / Water 2:1:1:1</p>
<p><strong>Beast (Horns and Scales)</strong><br />
Base &#8211; Graveyard Earth/ Water 1:1<br />
Wash &#8211; Black Ink / Glaze Medium / Water  1:1:1</p>
<p><strong>Beast (Flesh)</strong><br />
Purple Wash (Homagaunt Purple / Glaze Medium 1:10)<br />
Space Wolves Grey DB</p>
<p><strong>Beast (Flyer Flesh)</strong><br />
Space Wolves Grey / Water / Skull White 2:3:1</p>
<p><strong>Beast (Cloth)</strong><br />
Ultramarines / Shadow Grey / Black Ink 1:1:1<br />
Wash &#8211; Black Ink / Glaze Medium / Water  1:1:1</p>
<p><strong>Beast (Gums)</strong><br />
Red Gore base<br />
Dark Red Ink</p>
<p><strong>Incubi</strong><br />
Undercoat White<br />
Black out armour, trousers etc.<br />
- <em>Nyss Part</em></p>
<ul>
a) and b) as above<br />
     Watered down Asurmen Blue on Nyss Flesh<br />
     Gryphonne Sepia on white based hair<br />
     Asurmen Blue on Armour<br />
     Devlan Mud on Trousers<br />
     Watered down Graveyard earth on Straps<br />
     Boltgun Metal on Buckles etc.<br />
     Fortress Grey on Eyes</ul>
<p>- <em>Beast Part</em></p>
<ul>
 Purple Wash as on the beasts<br />
     Space Wolves DB<br />
     Baal Red wash on bloody areas<br />
     Watered down Graveyard on horns<br />
     Watered down black ink on horns</ul>
<p>You&#8217;ll notice that I don&#8217;t list every type of miniature I&#8217;ve painted. Instead I try to capture the main colours and blends used and the areas of a miniature they were applied to. This cheat sheet is important when you progressively add to a faction as is usually the case in Hordes and Warmachine. I don&#8217;t strive for every unit to look exactly the same, but I do attempt to have consistency between miniatures in an army. I incrementally add to the list as I paint something that has a different style.</p>
<p>I use <a href="http://www.evernote.com/">Evernote</a> to capture my painting notes as I usually paint in front of my computer, but a pencil and piece of paper (provided you don&#8217;t lose the paper!) will do the same job. Anyway &#8211; take notes, your army will thank you!</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/11/27/khador-mortar-crew-painting-guide/' rel='bookmark' title='Permanent Link: Khador Mortar Crew: Painting Guide'>Khador Mortar Crew: Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/07/21/warpwolf-wolfen-warpwolf/' rel='bookmark' title='Permanent Link: Warpwolf, Wolfen, Warpwolf?'>Warpwolf, Wolfen, Warpwolf?</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/' rel='bookmark' title='Permanent Link: Updated Legion of Everblight Photographs'>Updated Legion of Everblight Photographs</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Fully Painted for MkII</title>
		<link>http://www.farfaraway.org/blog/2009/09/17/fully-painted-for-mkii/</link>
		<comments>http://www.farfaraway.org/blog/2009/09/17/fully-painted-for-mkii/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 22:02:48 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[MkII]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=598</guid>
		<description><![CDATA[I&#8217;m pretty good at keeping the &#8216;lead mountain&#8217; under control. I only have about €150 of unpainted Warmachine and Hordes stuff. In order to get ready for MkII I&#8217;m not going to buy any new Warmachine bits before the Forces books start to roll out in 2010, so this is an opportunity to get all [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/' rel='bookmark' title='Permanent Link: MkII Model Update: Changes to Legion of Everblight'>MkII Model Update: Changes to Legion of Everblight</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/21/warmachine-mkii-available-to-download/' rel='bookmark' title='Permanent Link: Warmachine MkII available to download'>Warmachine MkII available to download</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/22/karchev-the-terrible-assembled/' rel='bookmark' title='Permanent Link: Karchev the Terrible: Assembled'>Karchev the Terrible: Assembled</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m pretty good at keeping the &#8216;lead mountain&#8217; under control. I only have about €150 of unpainted Warmachine and Hordes stuff. In order to get ready for MkII I&#8217;m not going to buy any new Warmachine bits before the Forces books start to roll out in 2010, so this is an opportunity to get all unpainted Warmachine bits painted. I have Karchev the Terrible, a Mortar and the Drakhun Dismount to paint. Not too bad. There&#8217;s more Legion of Everblight stuff to do, but I&#8217;ll probably set myself a similar goal leading up to the Hordes MkII release.</p>
<p>Now I just need to muster the courage to tackle assembling Karchev!</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/' rel='bookmark' title='Permanent Link: MkII Model Update: Changes to Legion of Everblight'>MkII Model Update: Changes to Legion of Everblight</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/09/21/warmachine-mkii-available-to-download/' rel='bookmark' title='Permanent Link: Warmachine MkII available to download'>Warmachine MkII available to download</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/22/karchev-the-terrible-assembled/' rel='bookmark' title='Permanent Link: Karchev the Terrible: Assembled'>Karchev the Terrible: Assembled</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Basic Basing</title>
		<link>http://www.farfaraway.org/blog/2009/09/05/basic-basing/</link>
		<comments>http://www.farfaraway.org/blog/2009/09/05/basic-basing/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 03:37:29 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Hobby Skills]]></category>
		<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Step-by-step]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=551</guid>
		<description><![CDATA[It&#8217;s 4am and I can&#8217;t sleep, so here&#8217;s a quick (and basic) guide to basing. It&#8217;s weird but quite often I see armies that are quite well painted, but haven&#8217;t been based. Basing a miniature is analogous to framing a picture. A simple, yet cohesive basing scheme in an army gives all of the miniatures [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/07/18/making-beach-style-bases/' rel='bookmark' title='Permanent Link: Making Beach-style Bases'>Making Beach-style Bases</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/19/great-bears-of-gallowswood-painting-guide/' rel='bookmark' title='Permanent Link: Great Bears of Gallowswood: Painting Guide'>Great Bears of Gallowswood: Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/' rel='bookmark' title='Permanent Link: Feralgeist: Assembling and Painting Guide'>Feralgeist: Assembling and Painting Guide</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s 4am and I can&#8217;t sleep, so here&#8217;s a quick (and basic) guide to basing. It&#8217;s weird but quite often I see armies that are quite well painted, but haven&#8217;t been based. Basing a miniature is analogous to framing a picture. A simple, yet cohesive basing scheme in an army gives all of the miniatures a common theme. For my Khador (which I started about 5 years ago) I went for a very simple basing scheme -</p>
<ol>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/3884812393"><img class="flickr medium" title="Basing 1" alt="Basing 1" src="http://farm3.static.flickr.com/2450/3884812393_70e2e1eb1a.jpg" /></a></div>
					</p>
<li>I usually wait until the miniature is fully painted to base it. This is a personal preference, but it is a shortcut too as you&#8217;ll see in the next step. The first step is to cover the base in (slightly watered down) PVA glue and coat it in Builder&#8217;s Sand. General purpose Builder&#8217;s Sand is great as it has a mixture of textures, but is still quite small. Once coated, wipe off the excess sand from the edge of the base (I usually just use my finger or an old brush) and leave it to dry.</li>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/3885610578"><img class="flickr medium" title="Basing 2" alt="Basing 2" src="http://farm4.static.flickr.com/3493/3885610578_1f30facfa5.jpg" /></a></div>
					
<li>Here is where the shortcut comes in. I apply a very watery mix of Graveyard Earth (1:1) to the base. Because it is so watered down the texture and different colours of the sand still show through slightly providing natural highlighting. Once dry I often pick out 1-2 stones with a medium grey colour (say, Codex Grey) and coat the base rim in black to cover up any stray paint (usually caused by drybrushing).</li>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/3884814191"><img class="flickr medium" title="Basing 3" alt="Basing 3" src="http://farm3.static.flickr.com/2491/3884814191_73e6a1c5ed.jpg" /></a></div>
					
<li>Finally, I glue some static grass (flock) in place with PVA glue. While still wet I tap the base of the miniature over the flock container to release any loose grass. I try to only use a small amount as it is more important to provide visual relief than fully coat the base.</li>
</ol>
<p>There you go &#8211; very basic, but effective. An easy addition to step 2 is to apply two simple drybrushes of Snakebite Leather and then Bleached Bone. As I said I&#8217;ve been using that same scheme on my Khador stuff for around 5 years, and because it is consistent it helps to unify the miniatures. For the Cryx I added some patchy snow, but again because of the common basis I can use mercenaries in either army without their bases standing out.</p>
<p>I went for something a little different on my <a href="http://www.farfaraway.org/blog/2009/07/07/legion-of-everblight-photographs/">Legion of Everblight</a>, but that&#8217;s an article for another sleepless night!</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/07/18/making-beach-style-bases/' rel='bookmark' title='Permanent Link: Making Beach-style Bases'>Making Beach-style Bases</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/19/great-bears-of-gallowswood-painting-guide/' rel='bookmark' title='Permanent Link: Great Bears of Gallowswood: Painting Guide'>Great Bears of Gallowswood: Painting Guide</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/08/feralgeist-assembling-and-painting-guide/' rel='bookmark' title='Permanent Link: Feralgeist: Assembling and Painting Guide'>Feralgeist: Assembling and Painting Guide</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Legion of Everblight Photographs</title>
		<link>http://www.farfaraway.org/blog/2009/07/07/legion-of-everblight-photographs/</link>
		<comments>http://www.farfaraway.org/blog/2009/07/07/legion-of-everblight-photographs/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 09:00:38 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Legion of Everblight]]></category>
		<category><![CDATA[Photographs]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=68</guid>
		<description><![CDATA[My Legion of Everblight photographs. I&#8217;ve plenty more painted &#8211; I just need to get the camera out and take more pictures. Owen Related posts:Updated Legion of Everblight Photographs MkII Model Update: Changes to Legion of Everblight Painting Cheat Sheet (Legion of Everblight)


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/' rel='bookmark' title='Permanent Link: Updated Legion of Everblight Photographs'>Updated Legion of Everblight Photographs</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/' rel='bookmark' title='Permanent Link: MkII Model Update: Changes to Legion of Everblight'>MkII Model Update: Changes to Legion of Everblight</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>				<div id="gallery-7567b53b" class="flickr-gallery photoset">
													<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=3695650070"><img class="photo" title="Thagrosh" src="http://farm3.static.flickr.com/2455/3695650070_9326b6b8e6_s.jpg" alt="Thagrosh" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=3695651148"><img class="photo" title="Thagrosh" src="http://farm3.static.flickr.com/2577/3695651148_8cb315bb65_s.jpg" alt="Thagrosh" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4050680305"><img class="photo" title="Lylyth, Herald of Everblight" src="http://farm3.static.flickr.com/2786/4050680305_e2b0d57170_s.jpg" alt="Lylyth, Herald of Everblight" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4050680011"><img class="photo" title="Lylyth, Shadow of Everblight" src="http://farm4.static.flickr.com/3522/4050680011_c16948dbe1_s.jpg" alt="Lylyth, Shadow of Everblight" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4051423966"><img class="photo" title="Saeryn, Omen of Everblight" src="http://farm3.static.flickr.com/2668/4051423966_c7c14b501c_s.jpg" alt="Saeryn, Omen of Everblight" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=4051424502"><img class="photo" title="Rhyas, Sigil of Everblight" src="http://farm3.static.flickr.com/2478/4051424502_a2b45d4daf_s.jpg" alt="Rhyas, Sigil of Everblight" /></a>
								</div>
															<div class="flickr-thumb">
									<a href="http://flickr.com/photo.gne?id=3694839607"><img class="photo" title="Carnivean" src="http://farm3.static.flickr.com/2550/3694839607_2891511f4b_s.jpg" alt="Carnivean" /></a>
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									<a href="http://flickr.com/photo.gne?id=4051426050"><img class="photo" title="Angelius" src="http://farm3.static.flickr.com/2472/4051426050_412395b029_s.jpg" alt="Angelius" /></a>
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									<a href="http://flickr.com/photo.gne?id=3694839759"><img class="photo" title="Nephilim Soldier" src="http://farm4.static.flickr.com/3420/3694839759_5388abf471_s.jpg" alt="Nephilim Soldier" /></a>
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									<a href="http://flickr.com/photo.gne?id=4051427738"><img class="photo" title="Teraph" src="http://farm3.static.flickr.com/2662/4051427738_47335e6ab4_s.jpg" alt="Teraph" /></a>
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									<a href="http://flickr.com/photo.gne?id=3694841031"><img class="photo" title="Shredders" src="http://farm3.static.flickr.com/2431/3694841031_b164881dc7_s.jpg" alt="Shredders" /></a>
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									<a href="http://flickr.com/photo.gne?id=4051428356"><img class="photo" title="Blighted Archers, Officer and Ammo Porter" src="http://farm3.static.flickr.com/2655/4051428356_ca6d34d485_s.jpg" alt="Blighted Archers, Officer and Ammo Porter" /></a>
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									<a href="http://flickr.com/photo.gne?id=3694844281"><img class="photo" title="Blighted Legionnaires" src="http://farm3.static.flickr.com/2633/3694844281_4ca030fd24_s.jpg" alt="Blighted Legionnaires" /></a>
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									<a href="http://flickr.com/photo.gne?id=3695654978"><img class="photo" title="Striders" src="http://farm4.static.flickr.com/3237/3695654978_8093c2d6d6_s.jpg" alt="Striders" /></a>
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									<a href="http://flickr.com/photo.gne?id=4050684077"><img class="photo" title="Incubi" src="http://farm3.static.flickr.com/2801/4050684077_c6a791e1c1_s.jpg" alt="Incubi" /></a>
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									<a href="http://flickr.com/photo.gne?id=4051421644"><img class="photo" title="Warmongers" src="http://farm3.static.flickr.com/2493/4051421644_3a2385e5b8_s.jpg" alt="Warmongers" /></a>
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									<a href="http://flickr.com/photo.gne?id=4050679245"><img class="photo" title="Warmaonger War Chief" src="http://farm4.static.flickr.com/3486/4050679245_da40c26797_s.jpg" alt="Warmaonger War Chief" /></a>
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									<a href="http://flickr.com/photo.gne?id=4050682287"><img class="photo" title="Sheperd" src="http://farm4.static.flickr.com/3032/4050682287_283071a2ab_s.jpg" alt="Sheperd" /></a>
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									<a href="http://flickr.com/photo.gne?id=3694845663"><img class="photo" title="Foresaken" src="http://farm4.static.flickr.com/3452/3694845663_87a54fbe37_s.jpg" alt="Foresaken" /></a>
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My Legion of Everblight photographs. I&#8217;ve plenty more painted &#8211; I just need to get the camera out and take more pictures.</p>
<p>Owen</p>


<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/10/28/updated-legion-of-everblight-photographs/' rel='bookmark' title='Permanent Link: Updated Legion of Everblight Photographs'>Updated Legion of Everblight Photographs</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/16/mkii-model-update-changes-to-legion-of-everblight/' rel='bookmark' title='Permanent Link: MkII Model Update: Changes to Legion of Everblight'>MkII Model Update: Changes to Legion of Everblight</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
</ol></p>]]></content:encoded>
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