Posted in February 23, 2010 ¬ 21:03h.owen
Every war starts somewhere…
The chanting was what annoyed him the most. Let them worship however they choose, but the incessant murmur was what grated on him. The Menites were numerous as they approached this small Khadoran hamlet. It was typical of southern Khador, a homestead with fields of wheat. Irusk wondered how much of it [...]
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Posted in February 20, 2010 ¬ 23:29h.owen
Here are a couple of files that you might find useful if you plan to run an ANNIHILATION campaign -
ANNIHILATION v1.0 Campaign Rule (PDF) (as seen here and here)
ANNIHILATION Campaign Structure v1.0 (PPTX) to allow you to change the game structure and scenarios to suit your own campaign.
Feedback would be most appreciated.
Owen
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Posted in February 20, 2010 ¬ 21:27h.owen
This is the second of two articles that describe a campaign system for Warmachine and Hordes. The first part described how to compose an army and deal with attrition as it sustained losses over a series of battles. This part describes how to sequence a series of battles and determine who is the winner.
WAGING WAR
Armies [...]
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Posted in February 19, 2010 ¬ 16:34h.owen
This is the first of two articles that describe a campaign system for Warmachine and Hordes. This part describes how to select armies and manage attrition. Part two describes an example four game campaign, the benefits of winning and how to figure out who won the campaign.
OVERVIEW
This campaign system is designed to represent the initial [...]
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Posted in October 27, 2009 ¬ 19:47h.owen
The following rules have been developed to allow Flames of War players to run battles on heavily forested battlefields. I plan to use them in my Battle of Hürtgen Forest Campaign. I have compiled these from an excellent thread on the Flames of War forum and I thank all the useful contributions made by the [...]
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