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	<title>Wargames @ farfaraway.org</title>
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	<link>http://www.farfaraway.org/blog</link>
	<description>Warmachine, Hordes, Warhammer, Flames of War, etc.</description>
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		<title>Warmachine Terrain: Water Tower and Coal Store</title>
		<link>http://www.farfaraway.org/blog/2010/03/15/warmachine-terrain-water-tower-and-coal-store/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/03/15/warmachine-terrain-water-tower-and-coal-store/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 12:17:51 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Terrain]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1261</guid>
		<description><![CDATA[After seeing this excellent video on the Iron Kingdoms at War blog I decided I&#8217;d dig up a few supplies and make my own water tower. With &#8216;jacks being used in everyday labour in the IK setting I decided a store of coal would also be useful.
The tube I used is wider than a Pringles [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/01/07/playing-warmachine-and-hordes-online-using-vassal/' rel='bookmark' title='Permanent Link: Playing Warmachine and Hordes Online using VASSAL'>Playing Warmachine and Hordes Online using VASSAL</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/05/undercoating-models-using-gesso/' rel='bookmark' title='Permanent Link: Undercoating Models using Gesso'>Undercoating Models using Gesso</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4434495601"><img class="flickr medium" title="IMG_6676" alt="IMG_6676" src="http://farm3.static.flickr.com/2694/4434495601_48c9f0588b.jpg" /></a></div>
					<br />
After seeing <a href="http://blitzbattles.blogspot.com/2010/03/warmachine-terrain-project-water-tower.html">this</a> excellent video on the Iron Kingdoms at War blog I decided I&#8217;d dig up a few supplies and make my own water tower. With &#8216;jacks being used in everyday labour in the IK setting I decided a store of coal would also be useful.</p>
<p>The tube I used is wider than a Pringles tube (I can&#8217;t remember the specific brand) and I cut it in half to make the two towers. I used more-or-less exactly the techniques described above.</p>
<p>						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4435270790"><img class="flickr medium" title="IMG_6677" alt="IMG_6677" src="http://farm3.static.flickr.com/2716/4435270790_16a89e277d.jpg" /></a></div>
					
<p>The coal is decorative stones mixed with PVA glue (and a small amount of water) and place on the top of the tower. I should have photographed a miniature for scale, but they are 6.5&#8243;-7&#8243; tall and about 4&#8243; in diameter.</p>
<p>I made a couple of minor mistakes (both of which are visible in the coal store photo). I should have undercoated the tubes black before sticking on the coffee stirers as the colourful artwork is slightly visible in places and near impossible to get a brush (or spray) at. The other mistake was not mixing black paint (or Gesso maybe) into the &#8216;coal&#8217;. Again it was a pain to undercoat.</p>
<p>Those small issues aside I think they turned out pretty well.</p>
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<p>Owen</p>
<div style='clear:both'></div>

<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/01/07/playing-warmachine-and-hordes-online-using-vassal/' rel='bookmark' title='Permanent Link: Playing Warmachine and Hordes Online using VASSAL'>Playing Warmachine and Hordes Online using VASSAL</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/03/05/undercoating-models-using-gesso/' rel='bookmark' title='Permanent Link: Undercoating Models using Gesso'>Undercoating Models using Gesso</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/10/27/painting-cheat-sheet-legion-of-everblight/' rel='bookmark' title='Permanent Link: Painting Cheat Sheet (Legion of Everblight)'>Painting Cheat Sheet (Legion of Everblight)</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.farfaraway.org/blog/2010/03/15/warmachine-terrain-water-tower-and-coal-store/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Undercoating Models using Gesso</title>
		<link>http://www.farfaraway.org/blog/2010/03/05/undercoating-models-using-gesso/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/03/05/undercoating-models-using-gesso/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 20:11:28 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Hobby Skills]]></category>
		<category><![CDATA[Painting Guide]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1256</guid>
		<description><![CDATA[Gesso? What&#8217;s that? It&#8217;s the stuff that painters often use to prepare a canvas before applying paints to it. It comes in a variety of different colours, well at least white, black and grey, and is itself a water soluble acrylic. So, why would you use this stuff and not a spray? One word &#8211; [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/15/warmachine-terrain-water-tower-and-coal-store/' rel='bookmark' title='Permanent Link: Warmachine Terrain: Water Tower and Coal Store'>Warmachine Terrain: Water Tower and Coal Store</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/23/my-miniature-painting-setup/' rel='bookmark' title='Permanent Link: My Miniature Painting Setup'>My Miniature Painting Setup</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/19/great-bears-of-gallowswood-painting-guide/' rel='bookmark' title='Permanent Link: Great Bears of Gallowswood: Painting Guide'>Great Bears of Gallowswood: Painting Guide</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Gesso? What&#8217;s that? It&#8217;s the stuff that painters often use to prepare a canvas before applying paints to it. It comes in a variety of different colours, well at least white, black and grey, and is itself a water soluble acrylic. So, why would you use this stuff and not a spray? One word &#8211; consistency.</p>
<p>I find that sprays are prone to inconsistency due to varying climatic conditions and potentially over-spraying. I do most of my spraying in my shed (workshop) which can get pretty cold and is a dampish place. In winter it is too cold to spray effectively most of the time, so rather than just putting up with grainy or misty spray I decided to look for an alternative. That&#8217;s when a friend recommended Gesso. There are several different brands, but Liquitex came recommended, so that&#8217;s what I picked up.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4408754399"><img class="flickr medium" title="Undercoating miniatures using Gesso" alt="Undercoating miniatures using Gesso" src="http://farm3.static.flickr.com/2712/4408754399_758719e1c6.jpg" /></a></div>
					<br />
(The models above are shiny as they are still drying. Gesso dries matt.)</p>
<p>Using Gesso is not for the faint hearted. It&#8217;s a gloopy substance that looks like it should never be put near a finely sculpted miniature. I water it down slightly, but as it goes on it still seems to obscure their details horribly. Here&#8217;s where a little faith is needed. As it dries it clings tightly to the detail. It dries in a few hours, but 24 hours is the recommendation. All of the detail is crisp and sharp and I find the process to be more reliable than spraying. The coverage is anywhere you can get a brush and the finish is a tough undercoat that will easily take your paints.</p>
<p>Anyway &#8211; that&#8217;s a long winded post to say, &#8220;Try Gesso, it&#8217;s great!&#8221;.</p>
<p>Owen</p>
<div style='clear:both'></div>

<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/15/warmachine-terrain-water-tower-and-coal-store/' rel='bookmark' title='Permanent Link: Warmachine Terrain: Water Tower and Coal Store'>Warmachine Terrain: Water Tower and Coal Store</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/23/my-miniature-painting-setup/' rel='bookmark' title='Permanent Link: My Miniature Painting Setup'>My Miniature Painting Setup</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/08/19/great-bears-of-gallowswood-painting-guide/' rel='bookmark' title='Permanent Link: Great Bears of Gallowswood: Painting Guide'>Great Bears of Gallowswood: Painting Guide</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mr. Walls: Complete &amp; Privateer Army Progress</title>
		<link>http://www.farfaraway.org/blog/2010/03/04/mr-walls-complete-privateer-army-progress/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/03/04/mr-walls-complete-privateer-army-progress/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 18:00:43 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Privateers]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/03/04/mr-walls-complete-privateer-army-progress/</guid>
		<description><![CDATA[A saltier sea dog you won&#8217;t meet anywhere else&#8230;
I sculpted bases for the Commodore and its crew last night. I&#8217;ll clean off the miniatures and attach them today (hopefully). I got a text message from Ugo yesterday to say that he found twelve pirate miniatures (including a Goblin pirate!) during a Spring clean. He&#8217;s posting [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/02/mr-walls-work-in-progress/' rel='bookmark' title='Permanent Link: Mr. Walls: Work in Progress'>Mr. Walls: Work in Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/05/privateers-bosun-grogspar-work-in-progress/' rel='bookmark' title='Permanent Link: Bosun Grogspar: Work-in-Progress'>Bosun Grogspar: Work-in-Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/03/warmachine-mkii-project-privateers/' rel='bookmark' title='Permanent Link: Warmachine MkII Project: Privateers'>Warmachine MkII Project: Privateers</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>A saltier sea dog you won&#8217;t meet anywhere else&#8230;</p>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4405588717"><img class="flickr medium" title="Mr. Walls" alt="Mr. Walls" src="http://farm5.static.flickr.com/4040/4405588717_d325b1c776.jpg" /></a></div>
					
<p>I sculpted bases for the Commodore and its crew last night. I&#8217;ll clean off the miniatures and attach them today (hopefully). I got a text message from Ugo yesterday to say that he found twelve pirate miniatures (including a Goblin pirate!) during a Spring clean. He&#8217;s posting them to me, so I&#8217;m looking forward to seeing what&#8217;s in the box.</p>
<p>So, here&#8217;s the 35pt <a href="http://www.farfaraway.org/blog/2010/01/03/warmachine-mkii-project-privateers/"> painting checklist</a> I set for myself back in January -</p>
<ul>
<li><strong>Captain Phinneus Shae</strong></li>
<li><strong>Buccaneer</strong></li>
<li>Dirty Meg *</li>
<li><strong>Mariner</strong> *</li>
<li><strong>Lady Aiyana &#038; Master Holt</strong></li>
<li>Press Gangers (Leader and 5 Grunts)</li>
<li><strong>Sea Dog Crew (Leader and 9 Grunts)</strong></li>
<li><strong>2 Sea Dog Crew Riflemen</strong></li>
<li><strong>Mr. Walls Sea Dog Crew Quartermaster</strong></li>
<li><strong>Bosun Grogspar</strong></li>
<li><strong>Doc Killingsworth</strong></li>
<li><strong>First Mate Hawk</strong></li>
<li><strong>Lord Rockbottom</strong></li>
</ul>
<p>That&#8217;s just leaves Dirty Meg and some Press Gangers to do from the original list. The Commodore has now also made it to the painting list. I think it&#8217;s time to start thinking about my 50pt army. I&#8217;d love another heavy &#8216;jack and I think more Sea Dogs would be great.</p>
<p>Owen</p>
<div style='clear:both'></div>

<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/02/mr-walls-work-in-progress/' rel='bookmark' title='Permanent Link: Mr. Walls: Work in Progress'>Mr. Walls: Work in Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/05/privateers-bosun-grogspar-work-in-progress/' rel='bookmark' title='Permanent Link: Bosun Grogspar: Work-in-Progress'>Bosun Grogspar: Work-in-Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/03/warmachine-mkii-project-privateers/' rel='bookmark' title='Permanent Link: Warmachine MkII Project: Privateers'>Warmachine MkII Project: Privateers</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Mr. Walls: Work in Progress</title>
		<link>http://www.farfaraway.org/blog/2010/03/02/mr-walls-work-in-progress/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/03/02/mr-walls-work-in-progress/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 22:27:40 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Privateers]]></category>
		<category><![CDATA[Work-in-Progress]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/03/02/mr-walls-work-in-progress/</guid>
		<description><![CDATA[Here is Mr. Walls about 80% complete. The metals will be the final stage and I&#8217;m going to try to keep them quite bright to lighten the overall colour scheme for the miniature. 
I picked up the Commodore today, so along with the Press Gangers that will round out 35pts of Privateers. I&#8217;ll probably tackle [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/04/mr-walls-complete-privateer-army-progress/' rel='bookmark' title='Permanent Link: Mr. Walls: Complete &#038; Privateer Army Progress'>Mr. Walls: Complete &#038; Privateer Army Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/05/privateers-bosun-grogspar-work-in-progress/' rel='bookmark' title='Permanent Link: Bosun Grogspar: Work-in-Progress'>Bosun Grogspar: Work-in-Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/25/mariner-heavy-warjack-work-in-progress/' rel='bookmark' title='Permanent Link: Mariner Heavy Warjack: Work in Progress'>Mariner Heavy Warjack: Work in Progress</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here is Mr. Walls about 80% complete. The metals will be the final stage and I&#8217;m going to try to keep them quite bright to lighten the overall colour scheme for the miniature. </p>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4402554932"><img class="flickr medium" title="Mr. Walls (WIP)" alt="Mr. Walls (WIP)" src="http://farm3.static.flickr.com/2748/4402554932_633ced1070.jpg" /></a></div>
					
<p>I picked up the Commodore today, so along with the Press Gangers that will round out 35pts of Privateers. I&#8217;ll probably tackle Fiona the Black and Dirty Meg then, and will consider adding another mercenary &#8216;jack.</p>
<p>Owen</p>
<div style='clear:both'></div>

<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/03/04/mr-walls-complete-privateer-army-progress/' rel='bookmark' title='Permanent Link: Mr. Walls: Complete &#038; Privateer Army Progress'>Mr. Walls: Complete &#038; Privateer Army Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/05/privateers-bosun-grogspar-work-in-progress/' rel='bookmark' title='Permanent Link: Bosun Grogspar: Work-in-Progress'>Bosun Grogspar: Work-in-Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/25/mariner-heavy-warjack-work-in-progress/' rel='bookmark' title='Permanent Link: Mariner Heavy Warjack: Work in Progress'>Mariner Heavy Warjack: Work in Progress</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Underground Gamers</title>
		<link>http://www.farfaraway.org/blog/2010/03/01/the-underground-gamers/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/03/01/the-underground-gamers/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 19:00:39 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Dublin]]></category>
		<category><![CDATA[Underground Gamers]]></category>
		<category><![CDATA[Wargames Club]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1229</guid>
		<description><![CDATA[The Underground Gamers is a fun and competitive war games club based in Dublin, Ireland. The club was founded in early 2006 by a group of dedicated Warhammer Fantasy Battle players and tournament goers looking for a venue in Dublin that would provide them with a place to play a more friendly style of Warhammer. [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/08/08/models-inc-renamed-to-gamers-world/' rel='bookmark' title='Permanent Link: Models Inc. renamed to Gamers World'>Models Inc. renamed to Gamers World</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/07/20/models-inc-has-moved/' rel='bookmark' title='Permanent Link: Models Inc. has moved&#8230;'>Models Inc. has moved&#8230;</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/' rel='bookmark' title='Permanent Link: Tournament Check List'>Tournament Check List</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/UGfanatic_sml.jpeg"><img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/UGfanatic_sml-300x233.jpg" alt="" title="Underground Gamers Logo" width="300" height="233" class="alignleft size-medium wp-image-1232" /></a>The <strong>Underground Gamers</strong> is a fun and competitive war games club based in Dublin, Ireland. The club was founded in early 2006 by a group of dedicated Warhammer Fantasy Battle players and tournament goers looking for a venue in Dublin that would provide them with a place to play a more friendly style of Warhammer. It was first hosted in the basement of Kennedy&#8217;s Pub on Westland Row. The club has grown steadily since then and now boasts a hundred members on its mailing list! </p>
<p>Finding a balance between competitive play and friendly games is a challenge that we actively address in the club. We pride ourselves on performing well in tournaments, but doing so in a way that is fun for our opponents. In the build up to a tournament our gaming sessions tend to have a strong focus on refining armies and play styles to compete effectively in the tournament. However, the most important aspect of this practice is to play each game in a friendly manner. A game that is played fairly should be enjoyable whether you win or lose. Fairness both refers to the interpretation of the rules and the composition of the army. Winning a game by exploiting imbalances in the ruleset or army composition is a shallow victory. We try to ensure that our armies are competitive, but not over-the-top and we promote a consistent interpretation of the rules for each game we play. Remember, no game is ever 100% fair &#8211; all game rules have biases (even if it is only who goes first!). If you rely on those biases, or worse deliberately misinterpreting the rules in your favor, to beat an opponent then you&#8217;re not playing the game.</p>
<p>Non-competitive scenario play has an important place in the games the Underground Gamers play over the year. We promote campaigns and leagues that explore the other side of gaming. Lining up your army in a Pitched Battle against an opponent has its place, but it can become pretty boring! Through campaigns and scenarios you can experience a style of game that is deliberately set up to be unbalanced. You learn a lot about your army when facing an opponent that severely outnumbers you. This not only improves your ability to use your army effectively, but can also lead to some great stories. All of this experience feeds not only into the specific campaign or scenario, but into your competitive play, making you a better player.</p>
<p>If this sounds like the kind of wargaming you want to experience then come see us. We are currently based in <a href="http://www.gamersworlddublin.com">Gamers World</a>, formerly called Models Inc., (on Jervis Street) in Dublin&#8217;s city centre. We play a large variety of war games, board games and roleplay games including Warhammer, Warmachine, Hordes, Bloodbowl, War of the Ring, Warhammer Fantasy Roleplay, Epic Armageddon, Battle Fleet Gothic, Warhammer 40k, Flames of War,  Memoir &#8216;44 etc. In fact there are very few games we don’t play &#8230; The club is based on the premise of friendly games in a friendly environment. We endeavour to create an enjoyable and social environment to have your games in. We run competitive events for Warhammer Fantasy and Bloodbowl throughout the year. We also encourage and run non-competitive campaigns for all our systems.</p>
<p>Gamers World offers excellent facilities for war games, board games and roleplaying. There are several 6&#8242; x 4&#8242; boards, large amounts of terrain and a dedicated area for roleplayers. Snacks and drinks are available in the shop and there are many take-aways, food serving pubs and restaurants nearby.</p>
<p>We meet every <strong>Tuesday evening</strong> (6pm &#8211; 11pm) and membership is free. If you are interested in joining then simply join our<a href="http://short.ie/uggdublin"> Google Group</a>, introduce yourself and drop down to see us.</p>
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<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2009/08/08/models-inc-renamed-to-gamers-world/' rel='bookmark' title='Permanent Link: Models Inc. renamed to Gamers World'>Models Inc. renamed to Gamers World</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/07/20/models-inc-has-moved/' rel='bookmark' title='Permanent Link: Models Inc. has moved&#8230;'>Models Inc. has moved&#8230;</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/' rel='bookmark' title='Permanent Link: Tournament Check List'>Tournament Check List</a></li>
</ol></p>]]></content:encoded>
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		<title>Lady Aiyana and Holt: Complete</title>
		<link>http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-and-holt-complete/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-and-holt-complete/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 16:18:28 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Privateers]]></category>

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		<description><![CDATA[And just to prove I paint the backs too &#8230;
Mr. Walls is next on the painting bench.
Owen


Related posts:Lady Aiyana: Complete
Master Holt: Complete
Master Holt: Work in Progress



Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-complete/' rel='bookmark' title='Permanent Link: Lady Aiyana: Complete'>Lady Aiyana: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/' rel='bookmark' title='Permanent Link: Master Holt: Complete'>Master Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/15/master-holt-work-in-progress/' rel='bookmark' title='Permanent Link: Master Holt: Work in Progress'>Master Holt: Work in Progress</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4394651497"><img class="flickr medium" title="Lady Aiyana and Holt (Front)" alt="Lady Aiyana and Holt (Front)" src="http://farm5.static.flickr.com/4009/4394651497_e0afa0d7b8.jpg" /></a></div>
					<br />
And just to prove I paint the backs too &#8230;<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4395419664"><img class="flickr medium" title="Lady Aiyana and Holt (Back)" alt="Lady Aiyana and Holt (Back)" src="http://farm5.static.flickr.com/4038/4395419664_a6301d570f.jpg" /></a></div>
					
<p>Mr. Walls is next on the painting bench.</p>
<p>Owen</p>
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<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-complete/' rel='bookmark' title='Permanent Link: Lady Aiyana: Complete'>Lady Aiyana: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/' rel='bookmark' title='Permanent Link: Master Holt: Complete'>Master Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/15/master-holt-work-in-progress/' rel='bookmark' title='Permanent Link: Master Holt: Work in Progress'>Master Holt: Work in Progress</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Lady Aiyana: Complete</title>
		<link>http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-complete/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-complete/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:28:33 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Privateers]]></category>

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		<description><![CDATA[Aiyana took longer than expected to complete &#8211; I haven&#8217;t gotten that much painting in recently. I didn&#8217;t want her to completely match Holt. Here outfit reflects the burgundy and light blue on Holt&#8217;s coat, but the bright red and brass are distinctive to Aiyana. On the tabletop it should be clear who is the [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-and-holt-complete/' rel='bookmark' title='Permanent Link: Lady Aiyana and Holt: Complete'>Lady Aiyana and Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/' rel='bookmark' title='Permanent Link: Master Holt: Complete'>Master Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/15/master-holt-work-in-progress/' rel='bookmark' title='Permanent Link: Master Holt: Work in Progress'>Master Holt: Work in Progress</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Aiyana took longer than expected to complete &#8211; I haven&#8217;t gotten that much painting in recently. I didn&#8217;t want her to completely match <a href="http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/">Holt</a>. Here outfit reflects the burgundy and light blue on Holt&#8217;s coat, but the bright red and brass are distinctive to Aiyana. On the tabletop it should be clear who is the client and who is the bodyguard.</p>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4395277926"><img class="flickr medium" title="Lady Aiyana" alt="Lady Aiyana" src="http://farm5.static.flickr.com/4001/4395277926_914149c640.jpg" /></a></div>
					
<p>As with Holt (and several of the Privateers) the base still needs some &#8216;liquid&#8217; and then a matt varnish.</p>
<p>Owen</p>
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<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-and-holt-complete/' rel='bookmark' title='Permanent Link: Lady Aiyana and Holt: Complete'>Lady Aiyana and Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/' rel='bookmark' title='Permanent Link: Master Holt: Complete'>Master Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/15/master-holt-work-in-progress/' rel='bookmark' title='Permanent Link: Master Holt: Work in Progress'>Master Holt: Work in Progress</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Let the ANNIHILATION begin!</title>
		<link>http://www.farfaraway.org/blog/2010/02/23/let-the-annihilation-begin/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/23/let-the-annihilation-begin/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 21:03:08 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[ANNIHILATION]]></category>
		<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1172</guid>
		<description><![CDATA[
Every war starts somewhere&#8230;
The chanting was what annoyed him the most. Let them worship however they choose, but the incessant murmur was what grated on him. The Menites were numerous as they approached this small Khadoran hamlet. It was typical of southern Khador, a homestead with fields of wheat. Irusk wondered how much of it [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-861" title="Khador" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/khador.png" alt="Khador Logo" width="75" height="75" /><img class="alignnone size-full wp-image-917" title="Versus" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/Picture-1.png" alt="" width="39" height="75" /><img class=" size-full wp-image-857" title="The Protectorate of Menoth" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/the-protectorate-of-menoth.png" alt="The Protectorate of Menoth Logo" width="75" height="75" /></p>
<h5>Every war starts somewhere&#8230;</h5>
<p><em>The chanting was what annoyed him the most. Let them worship however they choose, but the incessant murmur was what grated on him. The Menites were numerous as they approached this small Khadoran hamlet. It was typical of southern Khador, a homestead with fields of wheat. Irusk wondered how much of it would be left when he expelled these pious invaders. </em></p>
<p><em>There were at least two enemy &#8216;casters guiding the army and there were several &#8216;jacks. This was no expeditionary force. This was a crusade meant to do in Khador what they had done in Llael. Kommander Sorscha Kratikoff had been sent to protect his right flank. The mighty Maxkrad river offered effective protection to his left.</em></p>
<p><em>The delirious chant intensified as a small part of the enemy force broke towards a farm house on high ground. If they held it they would have a commanding vantage point over the entire battlefield. Irusk summoned the Devastator from his army and yelled at some Shocktroopers and Widowmakers to join him. He looked forward to spilling Menite blood on his beloved home soil. They will feel the might of the Khadoran empire.</em></p>
<p>Okay, enough talking about the campaign. Time to get stuck in. Peter and I are going to play out the <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/">ANNIHILATION campaign</a> exactly as described in the PDF. Peter assembled a 100pt Protectorate of Menoth army lead by Epic Severius and the High Reclaimer. My army had Irusk and Sorscha leading from the front. Tonight Peter and I played out the first two games and already the losses are starting to hurt. Before I get into the battle reports let&#8217;s look at the full armies. Peter&#8217;s army is made up of -</p>
<table>
<tr>
<td><strong>Warcasters</strong></td>
<td>Hierarch Severius, High Reclaimer</td>
</tr>
<tr>
<td><strong>Warjacks</strong></td>
<td>Dervish, Blessing of Vengeance, Templar, Castigator, Redeemer, Revenger, Crusader</td>
</tr>
<tr>
<td valign="top"><strong>Units</strong></td>
<td>Exemplar Bastions (Leader and 4 Grunts), Exemplar Bastions (Leader and 4 Grunts), Choir (Leader and 5 Grunts), Choir (Leader and 5 Grunts), Zealots (Leader and 9 Grunts), Zealots (Leader and 9 Grunts), Monolith Bearer, Monolith Bearer, Vassal, Temple Flameguard (Leader and 9 Grunts), TFG Officer and Standard, Vilmon, Paladin, Paladin</td>
</tr>
</table>
<p>My army comprises -</p>
<table>
<tr>
<td><strong>Warcasters</strong></td>
<td>Kommandant Irusk, Kommander Sorscha</td>
</tr>
<tr>
<td><strong>Warjacks</strong></td>
<td>Destroyer, Destroyer, Devastator, Juggernaut, Marauder</td>
</tr>
<tr>
<td valign="top"><strong>Units</strong></td>
<td>War dog, War dog, Battle Mechaniks (Leader and 3 Grunts), Battle Mechaniks (Leader and 3 Grunts), Great Bears of Gallowswood, Greylord Ternion (Leader and 2 Grunts), Iron Fang Pikemen (Leader and 5 Grunts), Iron Fang Pikemen Officer &#038; Standard, Iron Fang Pikemen (Leader and 9 Grunts), Iron Fang Pikemen Officer &#038; Standard, Man-o-war Shocktroopers (Leader and 2 Grunts), Widowmakers (Leader and 3 Grunts), Widowmakers (Leader and 3 Grunts), Koldun Lord, Man-o-war Drakhun (with dismount), Man-o-war Drakhun (without dismount), Manhunter</td>
</tr>
</table>
<p>It&#8217;s really tough composing the complete army while trying to anticipate loss. You want to have spares, but you don&#8217;t want redundancy. The &#8216;jacks are potentially quite durable (in campaign terms) as they have to be completely destroyed to be taken out of action. That said destroying them is necessary in MkII games as even a heavily damaged &#8216;jack can be dangerous. </p>
<p>The other factor in choosing a force is what scenarios will be fought. I&#8217;ve generally found Khador to be a good scenario faction as their &#8216;jacks and units can be difficult to budge from objectives.</p>
<h5>Game 1: 15pt / Mosh Pit Scenario</h5>
<p>Peter&#8217;s force for the opening battle of the campaign was led by Epic Severius and comprised a unit of Bastions, Zealots and the Blessing of Vengeance. My army was commanded by Irusk and contained a Devastator, some Man-o-War Shocktroopers (min unit), a unit of Widowmakers and a Manhunter.</p>
<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/oconlan/4384648849"><img class="flickr small" title=" " alt=" " src="http://farm3.static.flickr.com/2717/4384648849_62afaa03aa_m.jpg" /></a></div>
					Mosh pit forces the armies to draw together and the Menite force moved into the centre quickly. As the Khadorans advanced Severius moved the Blessing of Vengeance up to arc some disruption with two Shocktroopers falling to friendly blades. The Bastions advanced up behind it and the Zealots swarmed towards the Mosh Pit.</p>
<p>Devastator advanced into the Blessing of Vengeance and used a double handed throw to hurl it towards the nearby Bastions.						<div class="flickr-gallery image right"><a href="http://www.flickr.com/photos/oconlan/4385412160"><img class="flickr small" title=" " alt=" " src="http://farm5.static.flickr.com/4063/4385412160_e33aee0db8_m.jpg" /></a></div>
					The  It&#8217;s throw overshot them leaving the Devastator very exposed to a counter charge. The lone Man-o-War moved into the Mosh Pit and the Widowmakers chanced a few shots at Severius, but missed (he was behind cover). Irusk cast airburst at the Zealots killing four and shot his Sword Cannon to drop a fifth. They held steady.</p>
<p>With the Devastators armour wide open he was very vulnerable. The Zealots threw their bombs at it causing minor damage. When the Bastions charged however they totalled it. This only left the Man-o-War in the Mosh Pit. Severius moved up and feated. He moved the Man-o-War out of the pit and proceeded to attempt to get the Widowmakers to shoot their komrades, but only killed one. The Mosh Pit was in Menite hands. Game over.</p>
<blockquote><p><strong>Owen</strong>: Ouch! That really hurt. Not only did I lose the scenario, but I also lost my only Devastator. The double-handed throw was the wrong option. Rain of Death into the Bastions would have been a better. I could have (coulda, shoulda, woulda!) contacted three of them with Bulldoze and boosted 2/3 of the POW 18s. Even with their wound sharing shenanigans I could have taken out a couple of them. The loss of the two Shocktroopers effectively makes that unit unfieldable as I&#8217;ll need to pay the min points just to field the single remaining Man-o-War. That&#8217;s make him a very expensive solo. Between these losses and the loss of a Widowmaker I&#8217;m down about 16pts. I only killed 6pts of Zealots! That could really hurt later in the campaign.</p></blockquote>
<blockquote><p><strong>Peter</strong>: Well, I don&#8217;t think I could have asked for a better scenario for Epic Sevvy, everyone needs to get into the middle of the board, well within his control area, and with the limited number of models available at 15 points it was always going to be relatively easy to clear out the Mosh Pit with Sevvy&#8217;s feat. Being able to use the Shock Troopers to kill each other was great too.</p>
<p>I&#8217;m not sure Owen could have done much more damage to me by using Rain of Death on the Bastions, as I would have only lost a single trooper at most, and if the Blessing of Vengence hadn&#8217;t been thrown he could have charged in with four dice on the charge and three for any extra shots.</p>
<p>Sadly I couldn&#8217;t take out any extra Widowmakers, they always seem much better shots when they aren&#8217;t on my side. I&#8217;ll take the win though, and be grateful that I only lost a few zealots.</p></blockquote>
<h5>Game 2: 25pt / No Man&#8217;s Land Scenario</h5>
<p>For the second game Peter decided to mix things up and go with the High Reclaimer instead. Here&#8217;s his list &#8211; a full unit of Temple Flame Guard, Vilmon, a Castigator, a full unit Bastions and a Revenger. I decided (after Irusk&#8217;s disgraceful defeat) to use my alternative &#8216;caster, Sorscha. My list had two Destroyers, a unit of Widowmakers, the Great Bears of Gallowswood, a War dog and a Man Hunter.</p>
<p>No Man&#8217;s Land would force the two armies into close proximity, but on a broader front than the previous scenario. Peter automatically &#8216;won&#8217; the starting roll as he won the first game, but he decided to give me the first turn. I pushed my &#8216;jacks forward in the middle, advanced the Manhunter and Great Bears rapidly up the left flank and moved the Widowmakers forward in a wood.</p>
<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/oconlan/4384649837"><img class="flickr small" title=" " alt=" " src="http://farm5.static.flickr.com/4002/4384649837_9b6776e712_m.jpg" /></a></div>
					On Peter&#8217;s turn he moved the whole army up and cast Burning Ash to screen them. The Castigator moved towards the Great Bears on Peter&#8217;s right. The Temple Flame Guard were in the centre of the advance followed by the Bastions and the High Reclaimer. Vilmon moved up into a wood to guard against the flanking Manhunter and the Revenger followed up alongside its &#8216;caster.</p>
<p>On my second turn I moved the &#8216;jacks up into No Man&#8217;s Land and followed up with Sorscha and the War Dog. The Great Bears spread out in the hope that the High Reclaimer would struggle to protect the Castigator with Burning Ash clouds. The Manhunter pushed up into the far end of the wood Vilmon was in and the Widowmakers were left with only him to shoot at, but they missed.</p>
<p>The Castigator launched itself towards a Great Bear, but failed to hit with its attacks. In the middle the Temple Flame Guard charged the Destroyers, slightly damaging one of them. The Bastions pressed forward to the edge of No Man&#8217;s Land and the Revenger followed up. The High Reclaimer cast a few Burning Ash clouds. Peter forgot to activate Vilmon (which would prove costly).</p>
<p>My turn three would be the last action of the game. I gave each &#8216;jack a focus and started proceedings with Sorscha. She moved up between them and feated, freezing almost all of Peter&#8217;s army. She struck down a TFG and cast Razor Wind at the High Reclaimer doing a few damage. The &#8216;jacks activated next and trampled across the TFG killing all bar one. The Widowmakers moved up and took out the final one. That was the scenario win, but since I still had a couple of units to activate it I decided to try to do some more damage. The Great Bears charged the Castigator and totalled it and the Manhunter advanced into Vilmon. I got lucky with his damage rolls and took out Vilmon.</p>
<blockquote><p><strong>Peter</strong>: Wow, what a difference 3 focus makes. I went with the High Reclaimer for this match and I think I panicked into keeping everything inside his control area. This meant I only managed to get a unit of TFG into the scenario area in turn 2, and they were depressingly easy to despatch once Sorscha had made them all stationary. Losing them also means I won&#8217;t be able to use their attachment in any upcoming games, wasting a couple of points in my full army list.</p>
<p>My original plan for the game had been to set up on one side of the table, run everything into the middle and then work my way along the zone keeping smoke up for cover. I think this would have been far better as a plan, and I honestly don&#8217;t know why I changed my mind at the last minute.</p>
<p>The mistake with Vilmon is the most upsetting thing, since he would have been incredibly useful for holding points in the next couple of scenarios, and also losing the Castigator limits my crowd control options in the same way as Owen losing his Devastator. Who knows what effect that will have when trying to clear the larger zones in the final game.</p>
<p>The biggest worry now is making it through the next game without suffering too many losses, I&#8217;m getting low on infantry at this point and the next scenario looks fairly punishing if it drags out.</p></blockquote>
<blockquote><p><strong>Owen</strong>: I almost felt bad dishing out the damage at the end of that battle. The game was won, but I still went after all of the targets I could. This is where the campaign makes you think a little differently. The Devastator was a big loss from the first game and it was nice to see the Great Bears repay the favour. Peter was unlucky to lose Vilmon as had he activate him he&#8217;d surely have been impervious to the non-magical attacks of the Manhunter. The Tramples from the Devastators were a thing of beauty. </p>
<p>The campaign is really hotting up and it is starting to live up to it&#8217;s name. With over 85 points still to field (excluding &#8216;jack points) in the remaining two scenarios we may struggle to field whole armies in the final game!</p></blockquote>
<p>Two down and two to go. I&#8217;m barely ahead in the campaign and we&#8217;ve both suffered significant losses.</p>
<p>Owen</p>
<div style='clear:both'></div>

<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>ANNIHILATION Campaign System (Files)</title>
		<link>http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 23:29:16 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[ANNIHILATION]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/</guid>
		<description><![CDATA[
Here are a couple of files that you might find useful if you plan to run an ANNIHILATION campaign -

ANNIHILATION v1.0 Campaign Rule (PDF) (as seen here and here) 
ANNIHILATION Campaign Structure v1.0 (PPTX) to allow you to change the game structure and scenarios to suit your own campaign.

Feedback would be most appreciated.
Owen 


Related posts:ANNIHILATION [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/23/let-the-annihilation-begin/' rel='bookmark' title='Permanent Link: Let the ANNIHILATION begin!'>Let the ANNIHILATION begin!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-1124" title="annihilation-logo" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/annihilation-logo-300x171.png" alt="" width="300" height="171" /></p>
<p>Here are a couple of files that you might find useful if you plan to run an ANNIHILATION campaign -</p>
<ul>
<li><a href='http://www.farfaraway.org/blog/wp-content/uploads/2010/02/ANNIHILATION-v1.0.pdf'>ANNIHILATION v1.0 Campaign Rule (PDF)</a> (as seen <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes/">here</a> and <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/">here</a>) </li>
<li><a href='http://www.farfaraway.org/blog/wp-content/uploads/2010/02/ANNIHILATION-Campaign-Structure-v1.0.pptx'>ANNIHILATION Campaign Structure v1.0 (PPTX)</a> to allow you to change the game structure and scenarios to suit your own campaign.</li>
</ul>
<p>Feedback would be most appreciated.</p>
<p>Owen </p>
<div style='clear:both'></div>

<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/23/let-the-annihilation-begin/' rel='bookmark' title='Permanent Link: Let the ANNIHILATION begin!'>Let the ANNIHILATION begin!</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</title>
		<link>http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/#comments</comments>
		<pubDate>Sat, 20 Feb 2010 21:27:18 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[ANNIHILATION]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/</guid>
		<description><![CDATA[
This is the second of two articles that describe a campaign system for Warmachine and Hordes. The first part described how to compose an army and deal with attrition as it sustained losses over a series of battles. This part describes how to sequence a series of battles and determine who is the winner.
WAGING WAR
Armies [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/23/let-the-annihilation-begin/' rel='bookmark' title='Permanent Link: Let the ANNIHILATION begin!'>Let the ANNIHILATION begin!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-1124" title="annihilation-logo" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/annihilation-logo-300x171.png" alt="" width="300" height="171" /><br />
<em>This is the second of two articles that describe a campaign system for Warmachine and Hordes. The <a href="http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/">first part</a> described how to compose an army and deal with attrition as it sustained losses over a series of battles. This part describes how to sequence a series of battles and determine who is the winner.</em></p>
<h5>WAGING WAR</h5>
<p>Armies do not have infinite resources with which to wage a war. The loss of every trooper weakens the ability to fight effectively not only in the current battle, but in the following battles. The example campaign used in ANNIHILATION is designed for two players and comprises four games escalating from 15 to 25 to 35 and finally to 50 points in size. The complete pool of points available to construct the army that will fight in these games was 80% of their total sum, i.e. 100 points. This is just an example and you can choose to have a campaign last for as many games as you want and those games can be as large as you want. You could also adjust the percentage to represent a greater or lesser penalty for sustaining losses.</p>
<p>The basic campaign for ANNIHILATION  has the following structure -<br />
<img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/ANNIHILATION-Campaign-Structure-272x300.png" alt="" title="ANNIHILATION Campaign Structure" width="272" height="300" class="aligncenter size-medium wp-image-1155" /><br />
This is a very simple campaign structure where each game follows on directly from the previous one. All of the scenarios are described on pages 90-93 of Warmachine Prime MkII. The winner of each game receives a number of <strong>Game Points</strong> that are 10% of the points size of the game. There are some additional bonuses and penalties for winning and losing -</p>
<ul>
<li>Game 2: The winner of Game 1 automatically wins the <strong>starting roll</strong> for this game. <em>This represents the tactical advantage the army gained from winning the initial engagement.</em></li>
<li>Game 3: The winner of Game 2 can choose any one unit (excluding their warcaster) to benefit from <strong>Advance Deployment</strong> for this game. <em>This represents the eagerness of the army to dominate their enemy.</em></li>
<li>Game 4: The player with the most Game Points so far (if there is one) gains a -1 modifier when making CMD checks for this game. <em>This represents the confidence the army has to vanquish their foe.</em></li>
</ul>
<p>Remember to keep track of the losses sustained by each army after each game. Don&#8217;t forget to award any bonds that may apply.</p>
<h5>THE WINNER</h5>
<p>Total up the Game Points accrued by each player over the course of the four games. The player with the most points is the winner, but there are different degrees of victory. Subtract the Game Points of the losing player from those of the winning player and compare them on the table below -</p>
<table>
<tr>
<td><strong>Difference</strong></td>
<td><strong>Victory Margin</strong></td>
<td><strong>Description</strong></td>
</tr>
<tr>
<td>11-12.5</td>
<td>Annihilation</td>
<td>You completely massacred your opponent. You have not only one the day, but have also dealt a blow to your enemy they will not soon forget.</td>
</tr>
<tr>
<td>4.5 &#8211; 1.5</td>
<td>Victory</td>
<td>Your enemy put up a good fight, but ultimately you vanquished him. It has been a bloody day, but victory is yours.</td>
</tr>
<td>0.5</td>
<td>Minor Victory</td>
<td>Your victory is tenuous and right now the enemy may be planning their counter attack. Do not rest on your laurels.</td>
</tr>
</table>
<p><em>Okay, that&#8217;s it. The game structure is quite straight forward as are the victory conditions. The rules for army composition and attrition  on the other hand are more complex, but a player who does not heed early losses may find himself unable to field a viable force in the later battles. With the game points weighted towards the later games this could prove disastrous.</em></p>
<p>Owen</p>
<div style='clear:both'></div>

<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/23/let-the-annihilation-begin/' rel='bookmark' title='Permanent Link: Let the ANNIHILATION begin!'>Let the ANNIHILATION begin!</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 1)</title>
		<link>http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/19/annihilation-a-campaign-system-for-warmachine-and-hordes/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 16:34:30 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[ANNIHILATION]]></category>
		<category><![CDATA[Campaign]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/?p=1103</guid>
		<description><![CDATA[
This is the first of two articles that describe a campaign system for Warmachine and Hordes. This part describes how to select armies and manage attrition. Part two describes an example four game campaign, the benefits of winning and how to figure out who won the campaign.
OVERVIEW
This campaign system is designed to represent the initial [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/23/let-the-annihilation-begin/' rel='bookmark' title='Permanent Link: Let the ANNIHILATION begin!'>Let the ANNIHILATION begin!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.farfaraway.org/blog/wp-content/uploads/2010/02/annihilation-logo-300x171.png" alt="" title="annihilation-logo" width="300" height="171" class="aligncenter size-medium wp-image-1124" /><br />
<em>This is the first of two articles that describe a campaign system for Warmachine and Hordes. This part describes how to select armies and manage attrition. <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/">Part two</a> describes an example four game campaign, the benefits of winning and how to figure out who won the campaign.</em></p>
<h5>OVERVIEW</strong></h5>
<p>This campaign system is designed to represent the initial engagements fought between two factions over a period of a day or two. It is an escalating campaign comprising games that progressively grow in points. The factions have limited resources and losses in each game will have an impact on their ability to fight effectively in subsequent battles.</p>
<h5>SELECTING YOUR ARMY</h5>
<p>Each player must choose their complete force pool before any of the battles are fought. They are limited to spending 80% of the total points across all games. For example, if the campaign will comprise four games of 15, 25, 35 and 50 points then the player may choose a total pool of 100 points ((15+25+35+50) * 0.8). The number of &#8216;casters should be based on this points total. For example, two &#8216;casters are allowed in 100 point games, so the pool may contain two casters. Each caster should be distinct, i.e. you cannot include an Epic and basic version of a &#8216;caster in the same pool. It is important to note that  <em>free</em> warjack and beast point allowances from &#8216;casters are not part of the pool. The total pool must obey all field allowance restrictions for the number of &#8216;casters. Here is an example 100pt force pool for Khador -</p>
<p><strong>Warcasters</strong></p>
<ul>
<li>Karchev the Terrible</li>
<li>Supreme Kommandant Irusk</li>
</ul>
<p><strong>Warjacks</strong></p>
<ul>
<li>Destroyer (#1) 9</li>
<li>Destroyer (#2) 9</li>
<li>Devastator (#1) 9</li>
<li>Devastator (#2) 9</li>
<li>Juggernaut 7</li>
</ul>
<p><strong>Units and Solos</strong></p>
<ul>
<li>War dog (#1) 1</li>
<li>War dog (#2) 1</li>
<li>Battle Mechaniks (Leader and 3 Grunts) 2</li>
<li>Great Bears of Gallowswood 5</li>
<li>Greylord Ternion (Leader and 2 Grunts) 4</li>
<li>Iron Fang Pikemen (Leader and 5 Grunts) (#1) 5</li>
<li>Iron Fang Pikemen Officer &amp; Standard (#1) 2</li>
<li>Iron Fang Pikemen (Leader and 9 Grunts) (#2) 8</li>
<li>Iron Fang Pikemen Officer &amp; Standard (#2) 2</li>
<li>Widowmakers (Leader and 3 Grunts) (#1) 4</li>
<li>Widowmakers (Leader and 3 Grunts) (#2) 4</li>
<li>Winter Guard Mortar Crew (Leader and Grunt) 3</li>
<li>Koldun Lord 2</li>
<li>Man-o-war Drakhun (with dismount) (#1) 5</li>
<li>Man-o-war Drakhun (with dismount) (#2) 5</li>
<li>Manhunter (#1) 2</li>
<li>Manhunter (#2) 2</li>
</ul>
<p>For convenience it may be worth considering troops of the same type as a group from which you can assemble different units. For example, there are sixteen Iron Fang Pikemen (excluding the UAs) above. Two of those are Leaders, so the maximum number of IFP units that can be fielded in one battle is two. However, the units do not need to be fielded as described above. Continuing the example, two min units could be fielded instead of a min and a max. As casualties mount up the number of troops that can be included will be reduced and this complicates things. More on that below.</p>
<h5>THE GAMES (AND AFTERMATH)</h5>
<p>Each game can be played using any scenario the players like and the armies should be built using normal composition rules. Losses during each game will impact what troops are available for later games. Here&#8217;s what should be noted after each game -</p>
<ul>
<li>Grunts destroyed in each unit</li>
<li>Beasts and &#8216;jacks that suffer more than half damage</li>
<li>Beasts and &#8216;jacks that are destroyed</li>
<li>Beasts and &#8216;jacks that survive (and the warlock/&#8217;caster that was controlling them)</li>
<li>Solos, Unit Officers, Characters, Drakhuns, multi-wound grunts, etc. that suffer more than half damage</li>
<li>Solos, Unit Officers, Characters, Drakhuns, multi-wound grunts, etc. that are destroyed</li>
</ul>
<p>When choosing a force for your next game the attrition suffered can begin to take a toll -</p>
<p><strong>Warcasters and Warlocks</strong></p>
<ul>
<li>A &#8216;caster or warlock that is destroyed must &#8217;sit out&#8217; the next game. Any &#8216;jacks and beasts that survived a game cannot receive a bond if their &#8216;caster/warlock was destroyed.</li>
</ul>
<p><strong>Beasts and &#8216;jacks</strong></p>
<ul>
<li>Beasts and &#8216;jacks that are destroyed may not be used again.</li>
<li>Beasts and &#8216;jacks that suffer more than half damage may be used in the next game, but suffer a permanent -1 to either their MAT, RAT, DEF or ARM (randomly chosen) due to the rushed repair job/healing. All damage is removed from the beast/&#8217;jack before the game begins.</li>
<li>Beasts and &#8216;jacks that suffer more than half damage that &#8217;sit out&#8217; the next game are available for the following game and are fully repaired/healed.</li>
</ul>
<p><strong>Units</strong></p>
<ul>
<li>Grunts are destroyed permanently and their unit suffers a permanent loss. The units point cost remains the same, even if it is under strength. The exception is when a max unit drops to the min unit size (or below), then it drops to the min unit point cost.</li>
<li>Units that suffer losses may be combined with the restriction that no more units than original Leaders may be fielded.</li>
<li>Models in Unit Attachments that are destroyed are no longer available. However, if any models in a multi-model unit attachment survive then they may be included for the full cost of the UA.</li>
<li>Multi-wound grunts and Unit Officers that suffer more than half damage must &#8217;sit out&#8217; the next game. If they suffered less than half damage they are returned to full health with no penalty and are available for the next game.</li>
</ul>
<p>Combining units may be a little complicated.  As leaders are not tracked separately they may always be considered to be a grunt. Units still cost either their min or max points even if there are not enough models to make up their full size and the player must attempt to field as close to legal unit sizes as possible. For example, if five Iron Fang Pikemen (from the group of sixteen) are killed the player may either field one unit of six, one unit of ten or a unit of six and a unit of five. The unit of five will still cost the same as a min unit.</p>
<p><strong>Solos and Characters</strong></p>
<ul>
<li>Solos and Characters that are destroyed may not be used again.</li>
<li>Solos and Characters that suffer more than half damage may be used in the next game, but suffer a permanent -1 to either their MAT, RAT, DEF or ARM (randomly chosen) due to the rushed healing. All damage is removed from the model before the game begins.</li>
<li>Solos and Characters that suffer more than half damage that &#8217;sit out&#8217; the next game are available for the following game and are fully healed.</li>
</ul>
<p><strong>Bonds</strong><br />
Beasts and &#8216;jacks that survive a battle may develop a bond with their controller (if they survived too). Select one &#8216;jack or beast that survives and randomly choose a bond for it. Each warcaster/warlock may only have one bond at a time.</p>
<p><em>Okay, that&#8217;s it for part one. <a href="http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/">Part two</a> deals gives a basic campaign structure for planning your games and determining the winner of the campaign. This campaign should be considered a draft and feedback would be greatly appreciated.</em></p>
<p>Owen </p>
<div style='clear:both'></div>

<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-a-campaign-system-for-warmachine-and-hordes-part-2/' rel='bookmark' title='Permanent Link: ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)'>ANNIHILATION &#8211; A Campaign System for Warmachine and Hordes (Part 2)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/20/annihilation-campaign-system-files/' rel='bookmark' title='Permanent Link: ANNIHILATION Campaign System (Files)'>ANNIHILATION Campaign System (Files)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/23/let-the-annihilation-begin/' rel='bookmark' title='Permanent Link: Let the ANNIHILATION begin!'>Let the ANNIHILATION begin!</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Master Holt: Complete</title>
		<link>http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 23:04:02 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Privateers]]></category>

		<guid isPermaLink="false">http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/</guid>
		<description><![CDATA[Here he is. It took about an hour to finish him, so I reckon there&#8217;s about 4-5 hours work in this guy. Aiyana is next up, but she&#8217;s only about 20% complete at this stage.
The base still needs some &#8216;liquid&#8217; and then the whole miniature needs a varnish.
Owen


Related posts:Master Holt: Work in Progress
Lady Aiyana: Complete
Lady [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/15/master-holt-work-in-progress/' rel='bookmark' title='Permanent Link: Master Holt: Work in Progress'>Master Holt: Work in Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-complete/' rel='bookmark' title='Permanent Link: Lady Aiyana: Complete'>Lady Aiyana: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-and-holt-complete/' rel='bookmark' title='Permanent Link: Lady Aiyana and Holt: Complete'>Lady Aiyana and Holt: Complete</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here he is. It took about an hour to finish him, so I reckon there&#8217;s about 4-5 hours work in this guy. Aiyana is next up, but she&#8217;s only about 20% complete at this stage.</p>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4363018369"><img class="flickr medium" title="IMG_6518" alt="IMG_6518" src="http://farm5.static.flickr.com/4040/4363018369_7142a34588.jpg" /></a></div>
					
<p>The base still needs some &#8216;liquid&#8217; and then the whole miniature needs a varnish.</p>
<p>Owen</p>
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<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/15/master-holt-work-in-progress/' rel='bookmark' title='Permanent Link: Master Holt: Work in Progress'>Master Holt: Work in Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-complete/' rel='bookmark' title='Permanent Link: Lady Aiyana: Complete'>Lady Aiyana: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/28/lady-aiyana-and-holt-complete/' rel='bookmark' title='Permanent Link: Lady Aiyana and Holt: Complete'>Lady Aiyana and Holt: Complete</a></li>
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		<title>Master Holt: Work in Progress</title>
		<link>http://www.farfaraway.org/blog/2010/02/15/master-holt-work-in-progress/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/15/master-holt-work-in-progress/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 22:38:45 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Privateers]]></category>
		<category><![CDATA[Work-in-Progress]]></category>

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		<description><![CDATA[Here&#8217;s a work-in-progress shot of Master Holt. He&#8217;s a beautifully detailed miniature with a great pose. I&#8217;m about 70% finished. The leather work, boots and base need finishing. The glasses, gloves and guns haven&#8217;t seen any paint yet. As you can see he&#8217;s bases on one if the green stuff bases I did last week. [...]


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<li><a href='http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/' rel='bookmark' title='Permanent Link: Master Holt: Complete'>Master Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/25/mariner-heavy-warjack-work-in-progress/' rel='bookmark' title='Permanent Link: Mariner Heavy Warjack: Work in Progress'>Mariner Heavy Warjack: Work in Progress</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a work-in-progress shot of Master Holt. He&#8217;s a beautifully detailed miniature with a great pose. I&#8217;m about 70% finished. The leather work, boots and base need finishing. The glasses, gloves and guns haven&#8217;t seen any paint yet. As you can see he&#8217;s bases on one if the green stuff bases I did last week. When placed side by side with Aiyana the bases line up and they look like a mini diorama. </p>
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4360073043"><img class="flickr medium" title="Master Holt" alt="Master Holt" src="http://farm5.static.flickr.com/4002/4360073043_0f765b0607.jpg" /></a></div>
					
<p>Lady Aiyana is also on the painting table. I&#8217;ve started her by doing colours that match Holt at the same time as I was painting them on him, but I&#8217;ll wait until he&#8217;s finished before I tackle the rest.</p>
<p>Owen</p>
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<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/01/05/privateers-bosun-grogspar-work-in-progress/' rel='bookmark' title='Permanent Link: Bosun Grogspar: Work-in-Progress'>Bosun Grogspar: Work-in-Progress</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/' rel='bookmark' title='Permanent Link: Master Holt: Complete'>Master Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/25/mariner-heavy-warjack-work-in-progress/' rel='bookmark' title='Permanent Link: Mariner Heavy Warjack: Work in Progress'>Mariner Heavy Warjack: Work in Progress</a></li>
</ol></p>]]></content:encoded>
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		<title>Learning to play Hordes: Part 4 (Mini Battle Report)</title>
		<link>http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/12/learning-to-play-hordes-part-4-mini-battle-report/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 21:30:01 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Army List]]></category>
		<category><![CDATA[Battle Report]]></category>
		<category><![CDATA[Cygnar]]></category>
		<category><![CDATA[Legion of Everblight]]></category>

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		<description><![CDATA[
Okay, this is my last Learning to play Hordes article. Did I hear a collective sigh?! Anyway,I think I&#8217;ve got a measure of Saeryn, or at least she&#8217;s not a complete mystery to me. I had a game on Tuesday night and everything clicked. My dice luck was poor, but I managed to get a [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 3 (Battle Report)'>Learning to play Hordes: Part 3 (Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 2'>Learning to play Hordes: Part 2</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 1'>Learning to play Hordes: Part 1</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-861" title="legion-of-everblight" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/legion-of-everblight.png" alt="Legion Logo" width="75" height="75" /><img class="alignnone size-full wp-image-917" title="Versus" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/Picture-1.png" alt="" width="39" height="75" /><img class=" size-full wp-image-857" title="Cygnar" src="http://www.farfaraway.org/blog/wp-content/uploads/2010/01/cygnar.png" alt="Cygnar Logo" width="75" height="75" /></p>
<p>Okay, this is my last <em>Learning to play Hordes</em> article. Did I hear a collective sigh?! Anyway,I think I&#8217;ve got a measure of Saeryn, or at least she&#8217;s not a complete mystery to me. I had a game on Tuesday night and everything clicked. My dice luck was poor, but I managed to get a win. Anyway, this article is about that game and some of the hordes tips I picked up along the way. Of course I&#8217;m no expert, far from it, but I don&#8217;t feel like a complete newbie now!</p>
<p>Lenny had a Haley led force comprising a Centurion, Lancer, Hunter, a full unit of Long Gunners (with UA) and a minimum unit of Stormguards. My army was the same as last time, but I dropped the Legionnaires and replaced them with a minimum unit of Warmongers. I also dropped the Nephilim Soldier and added two Harriers instead.</p>
<p>Here&#8217;s a shot of Lenny&#8217;s army advancing across the table. He kept the &#8216;jacks close to Haley accompanied by the Stormguards. The Long Gunners are to the left of the picture.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4345227543"><img class="flickr medium" title=" " alt=" " src="http://farm5.static.flickr.com/4002/4345227543_724248cbc2.jpg" /></a></div>
					<br />
The next turn was about posturing for position. Haley hit the Carnivean with a Chain Lightning and bounced it onto Saeryn, the Gobbers, a Harrier and a Warmonger. Saeryn transferred damage to the Harrier and the subsequent hit killed it. The Gobbers were wiped out and the Warmonger was  winged. He also hit the Carnivean with Hunter and took out one of it&#8217;s aspects.</p>
<p>The Striders clipped the Hunter with a CRA, but the action was about the kick off. The Shepherd moved up to heal the Carnivean just before it hurtled across the terrain into the Lancer and managed to knock out it&#8217;s Arc Node. The Angelius flew over the wood and managed to swing it&#8217;s tail towards Haley who was behind the Centurion. He missed, but at least had her in melee range. No other damage was done, but Saeryn moved forward and feated. This protected the beasts from the Cygnaran backlash.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4345973644"><img class="flickr medium" title=" " alt=" " src="http://farm3.static.flickr.com/2718/4345973644_967944a26a.jpg" /></a></div>
					<br />
On Lenny&#8217;s turn he moved Haley out of combat with the Angelius, but it missed the free strike. She tried to cast Chain Lightning onto the Striders, but they were out of range due to stealth. My beasts were protected by the feat and left Lenny with few options. The Hunter took a pot shot at a Warmonger and killed him.<br />
						<div class="flickr-gallery image none"><a href="http://www.flickr.com/photos/oconlan/4345974784"><img class="flickr medium" title=" " alt=" " src="http://farm5.static.flickr.com/4061/4345974784_d75812157f.jpg" /></a></div>
					<br />
On my turn the Carnivean used a two handed throw to hurl the Centurion at Haley, knocking her down and taking a few points of damage off of her. The Striders CRAed at her. Then the Angelius charged over the Carnivean at the downed &#8216;caster and finished her.</p>
<p><strong>What I&#8217;ve Learned&#8230;</strong><br />
Saeryn needs her beasts front and centre. She has a spell to debuff her enemies and one to wipe out groups of infantry. The beasts are exceptionally powerful on the feat turn. Immunity to melee attacks makes them practically invulnerable just when it&#8217;s needed. It can be used offensively and defensively. Saeryn&#8217;s defense itself can be boosted, but she needs the fury on her to transfer damage.</p>
<p>Saeryn&#8217;s army doesn&#8217;t get a lot of support from her, other than the beasts. If the beasts are the hammer, then the rest of the army needs to absorb and stall the opponent. The Striders are a great harrying unit and the Warmongers can soak up a lot of damage. Both have the ability to deal out a lot of damage to troopers and beasts/&#8217;jacks.</p>
<p>The Shepherd, Gobbers and Feralgeist are great supporting solos/units. The Shepherd extends the threat range of the fast moving beasts. The Feralgeist makes it very hard to finish off beasts particularly with Respawn in play too. The Gobbers bring just a little extra ranged protection.</p>
<p>So, I&#8217;m no expert, but at least I feel like I can play Saeryn without embarrassing myself. I&#8217;ll play her a bit more and then I&#8217;ll try some more of the delicate warlocks.</p>
<p>Owen</p>
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<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/03/learning-to-play-hordes-part-3-battle-report/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 3 (Battle Report)'>Learning to play Hordes: Part 3 (Battle Report)</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/02/learning-to-play-hordes-part-2/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 2'>Learning to play Hordes: Part 2</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/01/29/learning-to-play-hordes-part-1/' rel='bookmark' title='Permanent Link: Learning to play Hordes: Part 1'>Learning to play Hordes: Part 1</a></li>
</ol></p>]]></content:encoded>
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		<title>Making Wooden Pier Bases using Balsa</title>
		<link>http://www.farfaraway.org/blog/2010/02/07/making-wooden-pier-bases-using-balsa/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss</link>
		<comments>http://www.farfaraway.org/blog/2010/02/07/making-wooden-pier-bases-using-balsa/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 10:59:26 +0000</pubDate>
		<dc:creator>owen</dc:creator>
				<category><![CDATA[Hordes]]></category>
		<category><![CDATA[Wargames]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Warmachine]]></category>
		<category><![CDATA[Mercenaries]]></category>
		<category><![CDATA[Modelling Guide]]></category>
		<category><![CDATA[Privateers]]></category>
		<category><![CDATA[Step-by-step]]></category>

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		<description><![CDATA[Here&#8217;s another quick tutorial on making bases. This time I&#8217;m making a wooden pier base. This approach can be used to create bases that look like ship decks or tavern floors too. The materials are pretty straight forward too. You&#8217;ll need a base of the appropriate size, a small coin (preferably one with a smooth [...]


Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/06/sculpting-your-own-bases-with-green-stuff/' rel='bookmark' title='Permanent Link: Sculpting your own bases with Green Stuff'>Sculpting your own bases with Green Stuff</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/' rel='bookmark' title='Permanent Link: Master Holt: Complete'>Master Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/' rel='bookmark' title='Permanent Link: Tournament Check List'>Tournament Check List</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>						<div class="flickr-gallery image right"><a href="http://www.flickr.com/photos/oconlan/4333767014"><img class="flickr small" title="" alt="" src="http://farm5.static.flickr.com/4026/4333767014_b6fa3f4f5f_m.jpg" /></a></div>
					Here&#8217;s another quick tutorial on making bases. This time I&#8217;m making a wooden pier base. This approach can be used to create bases that look like ship decks or tavern floors too. The materials are pretty straight forward too. You&#8217;ll need a base of the appropriate size, a small coin (preferably one with a smooth edge), a piece of 3mm balsa wood and some Super Glue. You&#8217;ll need a hobby knife too.</p>
<p>						<div class="flickr-gallery image left"><a href="http://www.flickr.com/photos/oconlan/4333025795"><img class="flickr small" title="" alt="" src="http://farm5.static.flickr.com/4063/4333025795_30559ca349_m.jpg" /></a></div>
					Make sure the base is cleaned of mold lines and venting, then start off by gluing the coin to the base. Use the hobby knife to cut a 1cm wide strip that is about 2.5/3cm long. If you cut along the grain the knife will go though it like butter. 3mm is a little thick for the wood, so take the blade and use it to slice the strip in half. This gives a rough finish and it perfect for the exposed wood. Make as many strips as you need to finish the base.</p>
<p>Glue the strips to the coin and cut a small piece of balsa to represent a spot for tying up boats. You could leave it there, but it might be worth coating the wood in heavily watered down PVA glue (1:1) to toughen it slightly. If you&#8217;re doing a ship deck you should cut the wood so that it looks like planks and fit them inside the raised edges of the base. </p>
<p>Owen</p>
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<p>Related posts:<ol><li><a href='http://www.farfaraway.org/blog/2010/02/06/sculpting-your-own-bases-with-green-stuff/' rel='bookmark' title='Permanent Link: Sculpting your own bases with Green Stuff'>Sculpting your own bases with Green Stuff</a></li>
<li><a href='http://www.farfaraway.org/blog/2010/02/16/master-holt-complete-2/' rel='bookmark' title='Permanent Link: Master Holt: Complete'>Master Holt: Complete</a></li>
<li><a href='http://www.farfaraway.org/blog/2009/11/13/tournament-check-list/' rel='bookmark' title='Permanent Link: Tournament Check List'>Tournament Check List</a></li>
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